I keep getting a "Bad file descriptor" error when I try to send data from my tcp server to my tcp client. What does this mean in terms of sockets? I have been at this for awhile now and I don't see what could be wrong with my code. Its basically the same code I was using two days ago and that code worked fine. I was hoping someone could tell me what are common causes of bad file descriptors when trying to send over a socket and how I can go about checking/fixing them. Any help is appreciated. I will post some code below in case it helps.
/*Waits to connect a client. Returns true if successful*/
bool TcpServer::launchServer() {
int status;
struct addrinfo hints;
struct addrinfo *servinfo; //will point to the results
//store the connecting address and size
struct sockaddr_storage their_addr;
socklen_t their_addr_size;
memset(&hints, 0, sizeof hints); //make sure the struct is empty
hints.ai_family = AF_INET; //ipv4
hints.ai_socktype = SOCK_STREAM; //tcp
//get server info, put into servinfo
if ((status = getaddrinfo("192.168.2.3", port, &hints, &servinfo)) != 0) {
printf("\ngetaddrinfo error: %m", errno);
return false;
}
//make socket
fd = socket(servinfo->ai_family, servinfo->ai_socktype, servinfo->ai_protocol);
if (fd < 0) {
printf("\nserver socket failure %m", errno);
return false;
}
//allow reuse of port
int yes=1;
if (setsockopt(fd,SOL_SOCKET,SO_REUSEADDR,(char*) &yes,sizeof(int)) == -1) {
perror("setsockopt");
return false;
}
//bind
if(bind (fd, servinfo->ai_addr, servinfo->ai_addrlen) < 0) {
printf("\nBind error %m", errno);
return false;
}
//free up space
freeaddrinfo(servinfo);
//listen
if(listen(fd, 5) < 0) {
printf("\nListen error %m", errno);
return false;
}
their_addr_size = sizeof(their_addr);
//accept
comm_fd = accept(fd, (struct sockaddr*)&their_addr, &their_addr_size);
if( comm_fd < 0) {
printf("\nAccept error %m", errno);
return false;
}
return true;
} //END LAUNCHSERVER
void TcpServer::communicate() {
fd_set read_flags,write_flags; // the flag sets to be used
struct timeval waitd = {10, 0}; // the max wait time for an event
int sel; // holds return value for select();
int numRead; //holds return value for read()
int numSent; //holds return value for send()
char in[255]; //in buffer
char out[255]; //out buffer
//clear buffersz
memset(&in, 0, 255);
memset(&out, 0, 255);
while(!done) {
FD_ZERO(&read_flags);
FD_ZERO(&write_flags);
FD_SET(comm_fd, &read_flags);
FD_SET(comm_fd, &write_flags);
FD_SET(STDIN_FILENO, &read_flags);
FD_SET(STDIN_FILENO, &write_flags);
//call select
sel = select(comm_fd+1, &read_flags, &write_flags, (fd_set*)0, &waitd);
//if an error with select
if(sel < 0)
continue;
//if socket ready for reading
if(FD_ISSET(comm_fd, &read_flags)) {
//clear set
FD_CLR(comm_fd, &read_flags);
memset(&in, 0, 255);
numRead = recv(comm_fd, in, 255, 0);
//if an error, exit
if(numRead < 0) {
printf("\nError reading %m", errno);
myAgent->getRobot()->pauseSensorStream();
done = true;
} //end if error
//if connection closed, exit
else if(numRead == 0) {
printf("\nClosing socket");
close(comm_fd);
done = true;
} //end if connection closed
//if message, call getsendback
else if(in[0] != '\0') {
//std::cout<<"\nClient: "<<in;
getSendBack(in);
} //end if message
} //end if ready for read
//if stdin is ready for reading
if(FD_ISSET(STDIN_FILENO, &read_flags))
fgets(out, 255, stdin);
//if socket ready for writing
if(FD_ISSET(comm_fd, &write_flags)) {
//printf("\nSocket ready for write");
FD_CLR(comm_fd, &write_flags);
//check validity by checking for a digit
if(isdigit(out[0])) {
//create message to send
std::stringstream tosend;
tosend<<"@ "<<out;
//std::cout<<"\ntosend: "<<tosend.str();
//send
//********ERROR HAPPENS HERE PRINTS OUT MESSAGE BELOW******
numSent = send(comm_fd, tosend.str().c_str(), tosend.str().length(), 0);
} //end if valid message
//if error, exit
if(numSent < 0) {
printf("\nError sending %m", errno);
done = true;
} //end if error
//wait for message to get there, then clear
usleep(5000);
memset(&out, 0, 255);
} //end if
} //end while
} //END COMMUNICATE
Client code is basically the same.
You answered your own question. Without explicitly initializing numSent and numRead, you get garbage, which may happen to be a negative number for numSent, which would cause it to error if there was no digit in the out[] array.