I am working with SCNScene where I place the SCNText node, so as a result, I get 3d text on the scene, the problem is that if I change the depth of the text it looks like a block of solid color, so it is hard to see what exactly on the screen, there are a few examples
I need somehow came up with the idea of how to make the text understandable even when it has a big depth value
I thought about drow the edges like this (I am not a good artist:)
Hope you got the idea
Or make the front side of the text lighter or in a different color, like this, so it will be more obvious for the user what it is written
Is there a way to do something like this?
from the documentation:
A text geometry may contain one, three, or five geometry elements:
If its extrusion depth is greater than zero and its
chamferRadius
property is0.0
, the text geometry has three elements, corresponding to its front, back, and extruded sides.SceneKit can render each element using a different material. For details, see the description of the
materials
property inSCNGeometry
.
So you can set an array of materials, with one SCNMaterial
instance for the front, and another material used twice for the back and sides.