Good evening everyone I am new to this site so forgive me for any mistake I have made.
I am practice a project below and I want to add one more letter at the end like 'N' or symbol like '!'. Currrent project supported 7 letters and I want to add one more, change to 8 digits. I cannot find the way to do this. I tried a lot of things like:
But all of this is wrong. It spoils me and confuses my text in output. When I cahnge the width from css file it makes the canvas with the text bigger but not the size to add one more letter at the end. What must i change to add one more digit at the end? Thank you!
/**
* Grab a shorthand for requestAnimationFrame
*/
const RAF = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.msRequestAnimationFrame || function (cb) { setTimeout(cb, 1000 / 60) }
const CANVAS_HEIGHT = 70
const CANVAS_WIDTH = 490
const BLOCK_SIZE = 10
let RATE_OF_CHANGE = 0.5
class Block {
constructor({X, Y}, finalColor = '#111') {
this.__CANVAS = document.createElement('canvas')
this.__CANVAS.height = BLOCK_SIZE
this.__CANVAS.width = BLOCK_SIZE
this.__POSITION = {
X,
Y
}
this.__FINAL_COLOR = finalColor
this.__COLOR = '#111'
this.render()
}
render() {
const context = this.__CANVAS.getContext('2d')
context.clearRect(0, 0, BLOCK_SIZE, BLOCK_SIZE)
context.fillStyle = this.__COLOR
context.fillRect(0, 0, BLOCK_SIZE, BLOCK_SIZE)
}
update(lastUpdate) {
if (lastUpdate) {
this.__UPDATED = true
this.__COLOR = this.__FINAL_COLOR
} else {
this.__COLOR = `#${Math.floor(Math.random() * 16777215).toString(16)}`
}
this.render()
}
}
class ColorWall {
constructor({height, width, matrix}) {
this.__CANVAS = document.createElement('canvas')
this.__CANVAS.height = height
this.__CANVAS.width = width
this.__MATRIX = matrix
this.__POOL = []
this.__FRAME_COUNT = 0
}
generateImage() {
const {
__CANVAS
} = this
const {
height,
width,
} = __CANVAS
this.__FRAME_COUNT = this.__FRAME_COUNT + 1
const CONTEXT = __CANVAS.getContext('2d')
const HEIGHT_LIMIT = Math.floor(height / BLOCK_SIZE)
const WIDTH_LIMIT = Math.floor(width / BLOCK_SIZE)
const TOTAL = HEIGHT_LIMIT * WIDTH_LIMIT
const generateCoordinates = (i) => {
const X = (i % WIDTH_LIMIT) * BLOCK_SIZE
const Y = Math.floor((i / WIDTH_LIMIT)) * BLOCK_SIZE
/* For the debugzzz */
// console.info(`I: ${i} , X: ${X} , Y: ${Y}`)
return {
X,
Y,
}
}
if (this.__POOL.length === 0) {
for (let i = 0; i < TOTAL; i++) {
const coordinates = generateCoordinates(i)
const myBlock = new Block(coordinates)
this.__POOL.push(myBlock)
}
}
for (const idx in this.__POOL) {
const block = this.__POOL[idx]
if (!block.__UPDATED && this.__FRAME_COUNT > 0 && this.__FRAME_COUNT === parseInt(this.__MATRIX[idx], 10)) {
block.update(true)
} else if (!block.__UPDATED && Math.random() > RATE_OF_CHANGE) {
block.update()
}
CONTEXT.drawImage(block.__CANVAS, block.__POSITION.X, block.__POSITION.Y)
}
return __CANVAS
}
}
/**
* This is the actual canvas.
*/
const $canvas = document.querySelector('canvas')
$canvas.height = CANVAS_HEIGHT
$canvas.width = CANVAS_WIDTH
const $context = $canvas.getContext('2d')
$context.save()
/**
* As blocks have a delay on being drawn in, make the frame delay greater
* the total frames to draw the wall. (6 * 42). Say start at 300?
*/
let FRAME_MATRIX = [
[
[0, 0, 0, 0, 0, 0, 0],
[0, 54, 53, 52, 51, 50, 0],
[0, 55, 0, 0, 0, 0, 0],
[0, 56, 0, 0, 0, 0, 0],
[0, 57, 0, 0, 0, 0, 0],
[0, 58, 59, 60, 61, 62, 0],
[0, 0, 0, 0, 0, 0, 0],
],
[
[0, 0, 0, 0, 0, 0, 0],
[0, 68, 67, 66, 65, 64, 0],
[0, 69, 0, 0, 0, 79, 0],
[0, 70, 0, 0, 0, 78, 0],
[0, 71, 0, 0, 0, 77, 0],
[0, 72, 73, 74, 75, 76, 0],
[0, 0, 0, 0, 0, 0, 0],
],
[
[0, 0, 0, 0, 0, 0, 0],
[0, 80, 81, 82, 83, 84, 0],
[0, 0, 93, 0, 0, 85, 0],
[0, 0, 94, 0, 0, 86, 0],
[0, 0, 95, 0, 0, 87, 0],
[0, 92, 91, 90, 89, 88, 0],
[0, 0, 0, 0, 0, 0, 0],
],
[
[0, 0, 0, 0, 0, 0, 0],
[0, 100, 99, 98, 97, 96, 0],
[0, 101, 0, 0, 0, 0, 0],
[0, 102, 109, 110, 111, 0, 0],
[0, 103, 0, 0, 0, 0, 0],
[0, 104, 105, 106, 107, 108, 0],
[0, 0, 0, 0, 0, 0, 0],
],
[
[0, 0, 0, 0, 0, 0, 0],
[0, 112, 113, 114, 115, 116, 0],
[0, 123, 0, 0, 0, 117, 0],
[0, 122, 121, 120, 119, 118, 0],
[0, 124, 0, 0, 0, 0, 0],
[0, 125, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0],
],
[
[0, 0, 0, 0, 0, 0, 0],
[0, 130, 129, 128, 127, 126, 0],
[0, 131, 0, 0, 0, 0, 0],
[0, 132, 139, 140, 141, 0, 0],
[0, 133, 0, 0, 0, 0, 0],
[0, 134, 135, 136, 137, 138, 0],
[0, 0, 0, 0, 0, 0, 0],
],
[
[0, 0, 0, 0, 0, 0, 0],
[0, 146, 0, 0, 0, 154, 0],
[0, 145, 147, 0, 0, 153, 0],
[0, 144, 0, 148, 0, 152, 0],
[0, 143, 0, 0, 149, 151, 0],
[0, 142, 0, 0, 0, 150, 0],
[0, 0, 0, 0, 0, 0, 0],
],
]
/**
* Resort and flatten the array to feed into the color wall
*/
let sorted = []
for(let i = 0; i < FRAME_MATRIX.length; i++) {
for (let b = 0; b < FRAME_MATRIX[i].length; b++) {
if (!sorted[b]) sorted[b] = []
sorted[b].push(FRAME_MATRIX[i][b])
}
}
sorted = sorted.join().split(',')
const render = () => {
$context.clearRect(0, 0, $canvas.width, $canvas.height)
if (!$canvas.__COLORWALL) {
$canvas.__COLORWALL = new ColorWall({
height: CANVAS_HEIGHT,
width: CANVAS_WIDTH,
matrix: sorted
})
}
$context.drawImage($canvas.__COLORWALL.generateImage(), 0, 0)
/**
* Uncomment to get an idea of the current FPS
*/
// console.info(new Date().toUTCString())
$context.restore()
RAF(render)
}
RAF(render)
Each character has a width of 70, and the total width is specified in variable CANVAS_WIDTH
:
const CANVAS_WIDTH = 490
Accordingly, you need to increase the value of this variable by another 70. And as a result it will be like this:
const CANVAS_WIDTH = 560
The letters in your text are passed in array FRAME_MATRIX
with a matrix.
let FRAME_MATRIX = [ ... ]
Therefore, add one more element of the letter in the matrix.
This is an example of the letter N in the form of a matrix. Just play around with these values and you will get the character you want:
[
[0, 0, 0, 0, 0, 0, 0],
[0, 146, 0, 0, 0, 154, 0],
[0, 145, 147, 0, 0, 153, 0],
[0, 144, 0, 148, 0, 152, 0],
[0, 143, 0, 0, 149, 151, 0],
[0, 142, 0, 0, 0, 150, 0],
[0, 0, 0, 0, 0, 0, 0],
]