I am trying to get pixel perfect collision but I keep running into this error:
Traceback (most recent call last):
File "D:\Projects\games\venv\lib\site-packages\pygame\sprite.py", line 1528, in collide_circle
xdistance = left.rect.centerx - right.rect.centerx
AttributeError: 'pygame.mask.Mask' object has no attribute 'rect'
Process finished with exit code 1
I am not sure of what's going wrong. Is it my implementation or logic or maybe both?
My code:
class AlienShooting(pygame.sprite.Sprite):
def __init__(self, w=640, h=640):
# init display
# init game state
self.spaceship_main = pygame.image.load('spacecraft_1.png').convert_alpha()
self.alien_spacecraft1 = pygame.image.load('spacecraft_alien.png').convert_alpha()
self.alien_spacecraft_rec1 = self.alien_spacecraft1.get_rect()
self.mask1 = pygame.mask.from_surface(self.alien_spacecraft1)
self.main_spaceship_mask = pygame.mask.from_surface(self.spaceship_main)
def play_step(self):
# user input
# Move the spaceship
# check if game over
game_over = False
if self._is_collision():
game_over = True
# Add new alien spaceships
# Randomly move alien spaceships
# update ui and clock
# return game over and score
return False
def _is_collision(self):
if pygame.sprite.collide_circle(self.mask1, self.main_spaceship_mask):
return True
return False
It might be because both my main space ship and my alien spaceship are in the same class, but I'm not sure.
See How do I detect collision in pygame? and Pygame mask collision. If you want to use pygame.sprite.collide_circle()
or pygame.sprite.collide_mask
you have to create pygame.sprite.Sprite
objects.
spaceship_main
and alien_spacecraft1
have to be Sprite objects. Sprite objects must have a rect
and image
attribute and can optionally have a mask
attribute.
e.g.:
class AlienShooting():
def __init__(self, w=640, h=640):
self.spaceship_main = pygame.sprite.Sprite()
self.spaceship_main.image = pygame.image.load('spacecraft_1.png').convert_alpha()
self.spaceship_main.rect = self.spaceship_main.image.get_rect(center = (140, 140))
self.spaceship_main.mask = pygame.mask.from_surface(self.spaceship_main.image)
self.alien_spacecraft1 = pygame.sprite.Sprite()
self.alien_spacecraft1.image = pygame.image.load('spacecraft_alien.png').convert_alpha()
self.alien_spacecraft1.rect = self.alien_spacecraft1.image.get_rect(center = (160, 160))
self.alien_spacecraft1.mask = pygame.mask.from_surface(self.alien_spacecraft1.image)
def _is_collision(self):
if pygame.sprite.collide_mask(self.spaceship_main, self.alien_spacecraft1):
return True
return False