I'm learning C++ now and I have some misunderstandings I've created 2d dynamic array, but I can't fill it I've got error in 44 line like: Access violation writing location 0xFDFDFDFD. This is my code:
#include <iostream>
#include <cmath>
using namespace std;
class Matrix
{
private:
int row;
int column;
int** M;
public:
Matrix();
void setRow(int row) {
this->row = row;
}
void setColumn(int column) {
this->column = column;
}
int getRow() {
return row;
}
int getColumn() {
return column;
}
void setMat();
void printMat();
~Matrix();
};
Matrix::Matrix() {
M = new int* [row];
for (int i = 0; i < row; i++) {
M[i] = new int[column];
}
cout << "Constructor called";
}
//filling matrix
void Matrix::setMat() {
for (int i = 0; i < row; i++) {
cout << "Enter the first row";
for (int j = 0; j < column; j++) {
M[i][j]=j;
}
}
}
void Matrix::printMat() {
for (int i = 0; i < row; i++) {
cout << endl;
for (int j = 0; j < column; j++) {
cout<< M[i][j];
}
}
}
Matrix::~Matrix() {
for (int i = 0; i < row; i++) {
delete[] M[i];
}
delete[] M;
cout << "constructor cancelled";
}
int main(){
int numC, numR;
Matrix a;
cout << "Enter the number of column: ";
cin>>numC;
a.setColumn(numC);
cout << "Enter the number of rows: ";
cin >> numR;
a.setRow(numR);
int col = a.getRow();
cout << col;
a.setMat();
a.printMat();
}
I think that the problem is with dynamic array, but I don't know how to fix it. I hope you'll help me. Also about column and row, I know about vector, but the task is to create row and column.
Your constructor is allocating the arrays before the row
and column
members have been initialized yet. You need to re-think your design.
Try something more like this instead:
#include <iostream>
#include <cmath>
using namespace std;
class Matrix
{
private:
int row;
int column;
int** M;
public:
Matrix(int row, int column);
~Matrix();
int getRow() const {
return row;
}
int getColumn() const {
return column;
}
void setMat();
void printMat() const;
};
Matrix::Matrix(int row, int column) : row(row), column(column) {
M = new int* [row];
for (int i = 0; i < row; i++) {
M[i] = new int[column];
}
cout << "Constructor called";
}
Matrix::~Matrix() {
for (int i = 0; i < row; i++) {
delete[] M[i];
}
delete[] M;
cout << "Destructor called";
}
void Matrix::setMat() {
for (int i = 0; i < row; i++) {
cout << "Enter the first row";
for (int j = 0; j < column; j++) {
M[i][j] = j;
}
}
}
void Matrix::printMat() const {
for (int i = 0; i < row; i++) {
for (int j = 0; j < column; j++) {
cout << M[i][j] << ' ';
}
cout << endl;
}
cout << endl;
}
int main(){
int numR, numC;
cout << "Enter the number of rows: ";
cin >> numR;
cout << "Enter the number of column: ";
cin >> numC;
Matrix a(numR, numC);
cout << a.getRow();
a.setMat();
a.printMat();
return 0;
}
If you really want to use separate setters for the row
and column
members, then try something more like this instead:
#include <iostream>
#include <cmath>
using namespace std;
class Matrix
{
private:
int row;
int column;
int** M;
void checkMat();
public:
Matrix();
~Matrix();
void setRow(int row);
void setColumn(int column);
int getRow() const {
return row;
}
int getColumn() const {
return column;
}
void setMat();
void printMat() const;
};
Matrix::Matrix() : row(0), column(0), M(NULL) {
cout << "Constructor called";
}
Matrix::~Matrix() {
for (int i = 0; i < row; i++) {
delete[] M[i];
}
delete[] M;
cout << "Destructor called";
}
void Matrix::setMat() {
for (int i = 0; i < row; i++) {
cout << "Enter the first row";
for (int j = 0; j < column; j++) {
M[i][j] = j;
}
}
}
void Matrix::setRow(int row) {
this->row = row;
checkMat();
}
void Matrix::setColumn(int column) {
this->column = column;
checkMat();
}
void Matrix::checkMat() {
if ((!M) && (row > 0) && (column > 0)) {
M = new int*[row];
for (int i = 0; i < row; i++) {
M[i] = new int[column];
}
}
}
void Matrix::printMat() const {
for (int i = 0; i < row; i++) {
for (int j = 0; j < column; j++) {
cout << M[i][j] << ' ';
}
cout << endl;
}
cout << endl;
}
int main(){
int numR, numC;
Matrix a;
cout << "Enter the number of rows: ";
cin >> numR;
a.setRow(numR);
cout << "Enter the number of column: ";
cin >> numC;
a.setColumn(numC);
cout << a.getRow();
a.setMat();
a.printMat();
return 0;
}