I have created a Xamarin.iOS binding project by adding UnityFramework.framework
as Native References
. When I build this binding project it generstes a .dll file. Now I want to generate a Nuget package
and for my actual project I need to add this nuget package instead of the DLL. I did read this but not clear how to apply it for my existing binding project. Please help me on how to create a nuget package from my biding project. Thank you very much.
You can do that using a nuspec file like so:
%NUGET_EXE_PATH% pack YourApplication.nuspec -version 1.0.0.0 -Properties Configuration=Release
The nuspec file looks something like this:
<?xml version="1.0"?>
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
<metadata>
<id>YourApplicationName</id>
<version>1.0.0.0</version>
<title>Title</title>
<authors>Author</authors>
<owners/>
<licenseUrl>https://yoururl.com</licenseUrl>
<projectUrl>https://yoururl.com</projectUrl>
<iconUrl>file://YourProgram_Icon.ico</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Your description</description>
<releaseNotes/>
<copyright>Your copyright notice</copyright>
<tags/>
<dependencies>
<dependency id=""/>
</dependencies>
<summary/>
</metadata>
<files>
<file src="..\InstallDir\YourApplication.exe" target="YourApplication.exe"/>
<file src="..\InstallDir\Library1.dll" target="Library1.dll"/>
<file src="..\InstallDir\library2.dll" target="Library2.dll"/>
</files>
</package>