Below is an example of a solidity contract that's a factory pattern native approach that's adding crew to the neb starship in the matrix.
What would be the Clone Factory version of this contract?
// SPDX-License-Identifier: MIT
pragma solidity >0.4.23 <0.9.0;
contract NebCrewFactory {
//Creating an array of neb crew addresses
NebCrew[] public NebCrewAddresses;
function addNebCrew() public {
//Creating a new crew object, you need to pay //for the deployment of this contract everytime - $$$$
NebCrew nebCrewAddress = new NebCrew();
//Adding the new crew to our list of crew addresses
NebCrewAddresses.push(nebCrewAddress);
}
}
contract NebCrew{
address public crew;
constructor() {
crew = msg.sender;
}
function welcomeCrew() public pure returns (string memory _greeting) {
return "Welcome to the truth...";
}
}
The clone factory version I am showing uses the OpenZeppelin library here
// SPDX-License-Identifier: MIT
pragma solidity >0.4.23 <0.9.0;
import { Clones } from "@openzeppelin/contracts/proxy/Clones.sol";
contract NebCrewFactory {
//Creating an array of neb crew addresses
NebCrew[] public NebCrewAddresses;
address public implementationAddress;
function addNebCrew() public {
//Creating a new crew object, you need to pay //for the deployment of this contract everytime - $$$$
NebCrew nebCrewAddress = NewCrew(Clones.clone(implementationAddress));
// since the clone create a proxy, the constructor is redundant and you have to use the initialize function
nebCrewAddress.initialize();
//Adding the new crew to our list of crew addresses
NebCrewAddresses.push(nebCrewAddress);
}
}
contract NebCrew{
address public crew;
initialize() {
require(crew == address(0), "already initialized");
crew = msg.sender;
}
function welcomeCrew() public pure returns (string memory _greeting) {
return "Welcome to the truth...";
}
}
Also unrelated but I thought to mention, it's better to use a map in the factory instead of an array if you can since it might cause a problem in the future