I have array of objects holding primitive types and enums; how do I marshal a pointer to this data to a native function with the signature native_func(void* ptr[]).
array<System::Object^>^ values = gcnew array<System::Object>(64);
// ... populate the managed array with primitives ...
// data is pinned and won't be moved by the GC
pin_ptr<object> pinned = &values[0];
// not sure what do here... data is corrupted in the native code
native_func((void**)pinned);
Thanks!
EDIT. My second attempt was to do the following:
pin_ptr<object> pinned = &values[0];
void* testArray[64];
for (auto i = 0; i < values->Length; i++)
{
testArray[i] = (void*)Marshal::UnsafeAddrOfPinnedArrayElement(values, i);
}
native_func(testArray);
Now, the addresses stored in testArray are getting passed correctly to the native side but the contents of the memory is not what I am expecting. What am I doing wrong now?
Enums are not blittable so marshaling an array of objects require special consideration (i.e. you can't just pin_ptr the array and pass it over the native/managed boundary). I decided to use a VARIANT to hold the primitive & enum values and did so with the following code:
// allocate a managed array of size 64 (it's enough for my application)
array<System::Object^>^ values = gcnew array<System::Object>(64);
// stack allocate a native array of size 64
VARIANT nativeValueArray[64] = {};
// ... populate the managed array ...
for (auto i = 0; i < values->Length; i++)
{
Marshal::GetNativeVariantForObject(values[i], (IntPtr)(void*)&nativeValueArray[i]);
}
// pass the array of native VARIANTS to the native function "native_function"
native_function(nativeValueArray);
The native function's signature became
void native_function(VARIANT values[]);
There might be a more efficient way to do this but this is what I was able to come up with. Please let me know if you have a more efficient way to accomplish what am I doing.