What is the way to set the Position (x, y, z) after create a mesh on create
var pb1 = Mesh.CreateBox(8000, 400, 300);
pb1.Color = Color.FromArgb(255, (byte)rand.Next(255), (byte)rand.Next(255), (byte)rand.Next(255));
pb1.ColorMethod = colorMethodType.byEntity;
pb1.Translate(0, 0, 0);
so i want set to x=0, y=400, z=0
SelectedEntity.Translate(0, 400, 0)
dosent work it set always to another position
You need to call model1.Entities.Regen()
to see the effect of your changes. After the Translate()
call, the Entity.RegenMode
changes to regenType.RegenAndCompile
status. The Model.Entities.Regen()
call loops over all items of the Model.Entities
collection and resolves their status to regenType.NotNeeded
. regenType.NotNeeded
status means that what you see is the actual position of the entity.