I am using THREE.MeshLine
from https://github.com/spite/THREE.MeshLine to try and draw lines in three.js. The lines appear to work when using a perspective camera to view the scene as the demos showed, but when I use an orthographic camera which is the camera I need to use for my project, the line is distorted.
For now, I am trying to make sure that the line works by creating a sin wave, but with the ortho camera, it looks like this:
Why does the mesh not display correctly with an orthographic camera? Are there any ways to fix this or achieve orthographic lines with a thickness in three.js?
This is a know issue, see https://github.com/spite/THREE.MeshLine/issues/118.
The wide line implementation of three.js
does support orthographic cameras, though.