I am developing an app for Hololens2 with Unity, Mixed Reality Toolkit and Azure Remote Rendering. Something with ARR (probably a misconfiguration) produces a deploy-time error:
*** Assertion ***
Expression: "hybridPlayer"
Function: "RemotingXrLayerXrCreateApiLayerInstance"
File: "D:\a\_work\1\s\src\libstreamer\hybrid\HybridPlayerOpenXrLayer.cpp"
Line: 1480
Message: "Hybrid player not valid."
Unhandled exception at 0x00007FFAF0BFACC4 (Microsoft.Holographic.HybridRemoting.dll) in hololens-<redacted>-unity.exe: 0xC0000602:
Does anyone have any idea where this could come from? My rendering pipeline is set to HybridRenderingPipeline
, and my MRTK profile to ARRMixedRealityToolkitConfigurationProfile
.
I will happily provide more information. It's just that at the moment I don't know what information is relevant to the problem.
Thank you!
This is a regression in the latest Azure Remote Rendering SDK. Please go back to Version 1.0.41 for now. This should be fixed with the next release.