I have the following classes:
public class Goal : ObservableCollection<Activity>
{
public string Name { get; set; }
// constructors
public Goal() { }
public Goal(string name)
{
Name = name;
}
}
public class Activity
{
// properties
public string Name { get; set; }
public string Details { get; set; }
public bool FilterMe { get; set; }
// constructors
public Activity() { }
public Activity(string name)
{
Name = name;
}
}
When I write this out as JSON, the Activity list with all public Activity properties is output correctly, but the Name property for the Goal is not included. What am I doing wrong?
// create a goal
Goal goal = new("Goal 1");
for (int a = 0; a < 5; a++)
{
Activity activity = new($"Activity {a + 1}");
if (a % 2 == 0) { activity.FilterMe = true; }
goal.Add(activity);
}
// write the output file
using FileStream fsWrite = File.Create("C:\\Users\\me\\Desktop\\Test.json");
JsonSerializer.Serialize<Goal>(new Utf8JsonWriter(fsWrite, new JsonWriterOptions() { Indented = true }), goal, new JsonSerializerOptions() { DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull, IgnoreReadOnlyProperties = true });
Here is sample output:
{
"Goal": [
{
"Name": "Activity 1",
"Details": "",
"FilterMe": true
},
{
"Name": "Activity 2",
"Details": "",
"FilterMe": false
},
{
"Name": "Activity 3",
"Details": "",
"FilterMe": true
},
{
"Name": "Activity 4",
"Details": "",
"FilterMe": false
},
{
"Name": "Activity 5",
"Details": "",
"FilterMe": true
}
]
}
As you can see in the output above, the Name property for the Goal is missing. It's a public property, so I assumed that the Serializer would pick it up.
it will never be working the way you want, and it is not a serializer problem, it is the way C# creates objects. Even if you try to create json the way you want manually using a text editor, it will be an invalid json. You will not be able to use it. So the only thing I can recommed you , to change your class to this
public class Goal
{
public ObservableCollection<Activity> Goals {get; set;} = new();
public string Name { get; set; }
public void Add (Activity activity)
{
Goals.Add(activity);
}
// constructors
public Goal() { }
public Goal(string name)
{
Name = name;
}
}
and all your code will be working without any problem
PS.
I would be extremely interested to see a json you want after serialization, please fix json you posted manually the way you want and show us.