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RealityKit app and lower iOS deployment target


I have an iOS app with deployment target iOS 10+, I need to add some features that depend only on RealityKit to appear with users whom their iOS version is 13+, the app compiles and runs successfully on real device but the problem is when archiving for upload to AppStore it generates a Swift file and says:

// "No such module RealityKit"

Sure the reason is related to iOS versions <13.0 but I can't edit that file (to add canImport to RealityKit) it's read-only.

My question is how to cross this problem and make it archive successfully with lower versions support?

Here is a demo that shows the problem when archiving Demo.

enter image description here


Solution

  • Firstly :

    Do not include Reality Composer's .rcproject files in your archive for distribution. .rcproject bundles contain the code with iOS 13.0+ classes, structs and enums. Instead, supply your project with USDZ files.

    Secondly :

    To allow iOS 13+ users to use RealityKit features, but still allow non-AR users to run this app starting from iOS 10.0, use the following code (CONSIDER, IT'S A SIMULATOR VERSION):

    import UIKit
    
    #if canImport(RealityKit) && TARGET_OS_SIMULATOR
    
    import RealityKit
    
    @available(iOS 13.0, *)
    class ViewController: UIViewController {
        
        var arView = ARView(frame: .zero)
        
        override func viewDidLoad() {
            super.viewDidLoad()
            
            arView.frame = self.view.frame
            self.view.addSubview(arView)
                    
            let entity = ModelEntity(mesh: .generateBox(size: 0.1))
            let anchor = AnchorEntity(world: [0,0,-2])
            anchor.addChild(entity)
            arView.scene.anchors.append(anchor)
        }
    }    
    #else
    
    class ViewController: UIViewController {
    
        override func viewDidLoad() {
            super.viewDidLoad()
        }
    }
    
    #endif
    

    Deployment target is iOS 10.0:

    enter image description here

    Thirdly :

    When publishing to the AppStore (in case we have a deployment target lower than iOS 13.0), we must make the import of this framework weakly linked in the build settings (that's because RealityKit is deeply integrated in iOS and Xcode).

    So, go to Build Settings –> Linking -> Other linker Flags.

    Double-click it, press +, and paste the following command:

    -weak_framework RealityKit -weak_framework Combine
    

    enter image description here

    P.S. In Xcode 13.3, there's a project setting that also could help

    OTHER_LDFLAGS = -weak_framework RealityFoundation
    

    Fourthly :

    So, go to Build Settings –> Framework Search Paths.

    Then type there the following command:

    $(SRCROOT)
    

    it must be recursive.

    enter image description here

    Fifthly

    The archives window:

    enter image description here