I'm kind of confused about how useEffect is triggered and how it work. I wrote a function like this but the useEffect doesn't run at all. I want to fetch the data from the API and then render a page based on the data. But it doesn't trigger the useEffect. If I don't use the useEffect, it will render the page three times.
async function getData() {
var tmpArrData = [];
await fetch("this API is hidden due to the privacy of the company - sorry")
.then((res) => res.json())
.then((data) => {
console.log("data", data);
tmpArrData = data;
});
console.log("tmpData ", tmpArrData);
return tmpArrData;
}
function App() {
const [arrData, setArrData] = useState();
const [loadData, setLoadData] = useState(false);
useEffect(() => {
console.log("if it works, this line should be shown");
const tmpArrData = getData();
setArrData(tmpArrData);
}, [arrData]);
const data = arrData[0];
console.log(data);
return (
<GifCompoment
id = {data.id}
name = {data.name}
activeTimeTo = {data.activeTimeTo}
activeTimeFrom = {data.activeTimeFrom}
requiredPoints = {data.requiredPoints}
imageUrl = {data.imageUrl}
/>
);
}
export default App;
The useEffect
hook is guaranteed to run at least once at the end of the initial render.
getData
is an async
function and the useEffect
callback code is not waiting for it to resolve. Easy solution is to chain from the implicitly returned Promise from getData
and access the resolved value to update the arrData
state. Make sure to remove the state from the useEffect
's dependency array so that you don't create a render loop.
The getData
implementation could be clean/tightened up by just returning the fetch
result, no need to save into a temp variable first.
async function getData() {
return await fetch(".....")
.then((res) => res.json());
}
useEffect(() => {
console.log("if it works, this line should be shown");
getData().then((data) => {
setArrData(data);
});
}, []); // <-- empty dependency so effect called once on mount
Additionally, since arrData
is initially undefined, arrData[0]
is likely to throw an error. You may want to provide valid initial state, and a fallback value in case the first element is undefined, so you don't attempt to access properties of an undefined object.
const [arrData, setArrData] = useState([]);
...
const data = arrData[0] || {}; // data is at least an object
return (
<GifCompoment
id={data.id}
name={data.name}
activeTimeTo={data.activeTimeTo}
activeTimeFrom={data.activeTimeFrom}
requiredPoints={data.requiredPoints}
imageUrl={data.imageUrl}
/>
);