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cstdiovisual-studio-2022

Value of _fmode different in Release and Debug Configurations


I am working with a C codebase that uses fopen to do text file i/o. I cannot modify the codebase. (It is the source code of Lua 5.2.4.) It calls fopen("filename", "r").

In my Visual Studio 2022 builds I am encountering a very weird discrepancy between the Debug and Release configurations. The _fmode global variable that determines the default open mode for fopen is set to text (0x4000: _O_TEXT) in the Debug configuration but binary (0x8000: _O_BINARY) in the Release configuration. I have been unable to determine any difference between the two that might cause this.

Does anyone have any ideas? I know I can override the value of _fmode in my code, but I'd like to get to the bottom of why this is happening. It may point to other issues.

I was able to isolate the behavior outside the Lua code (which is not easy to present without entanglements.) This code exhibits the issue:

   FILE * myFile = fopen("a-file-that-has-2-lines-of-text", "r");
   if (myFile)
   {
      char buf[4096];
      fgets(buf, sizeof(buf), myFile);
      printf("Final 2 bytes of line: %d %d", buf[strlen(buf)-2], buf[strlen(buf)-1]);
   }

Solution

  • In case anyone finds this question looking for a way to solve it, you can make certain the value of _fmode is _O_TEXT by adding this line of code in your initialization. (I added it in the DLL initialization routine of my project.)

    #include <fcntl.h>
    .
    .
    .
    _set_fmode(_O_TEXT);
    

    I still do not know if this discrepancy is a bug in the C++ runtime or something weird about my project. But adding that line of code solved it for me.