I was wondering what best approach to take when trying to implement pathfinding but without using a grid.
In this example, the player is a able to place road tiles on a grid, but I only want to pathfind the placed roads (no need to compute for the whole map).
I've tried a couple things but with no luck.
Any help would be appreciated.
Thanks in advance.
I think you are looking for A* algorithm. There are also other ways to do this, but most of them are based on graphs, including Unity NavMesh.
There is amazing site with interactive examples and implementation guide, for sure it will be helpful, whether you want to implement this yourself or just understand how it works: https://www.redblobgames.com/pathfinding/a-star/introduction.html