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javascriptsvgcoordinate-transformation

Trying to rotate and transform SVG path - do I need trigonometry calculations?


I'm trying to manipulate with mouse SVG path which represents symbol of electronics resistor. This symbol requires manipulation with end of the "leads" (if you can picture real resistor); therefore I am trying to achieve draging 1st point arround (2nd is still there) and to all points of path to behave proportionally in when drag the 1st point on new coordinates.

Try to group, try with trigonometry functions...so code is like:

   `<g id="r" >    <!-- R - group for symbol of electronics resistor -->
    <path d="M 200 20 v80 h30 v150 h-60 v-150 h30 m 0 150 v80 "
    fill="none" stroke="blue" stroke-width="5" />
    <circle  cx="200" cy="20" r="10"
    fill="blue"   />
    <circle  cx="200" cy="330" r="10"
    fill="blue"/>
    </g>`

Please, help.


Solution

  • I think I've made roughly what you want: http://dl.dropbox.com/u/169269/resistor.svg

    Click and drag on the resistor to scale and rotate it to that mouse position. In this version, the line thickness and circles also scale, but it shouldn't be too difficult to avoid that.

    It does require trigonometry and transformations. The key part is the drag function, which I explain in more detail at: http://www.petercollingridge.co.uk/interactive-svg-components/draggable-svg-element

    function drag(evt)
    {
       if(selected_element != 0)
       {
          var resistor_x = 200;
          var resistor_y = 100;
          var mouse_x = evt.pageX;
          var mouse_y = evt.pageY;
    
          dx = resistor_x - mouse_x;
          dy = resistor_y - mouse_y;
    
          d = Math.sqrt(dx*dx + dy*dy);    // Find distance to mouse
          theta = 90+Math.atan2(dy, dx)*180/Math.PI;    //Find angle to mouse in degrees
    
          transform = "translate(200, 100) rotate(" + theta + ") scale(" + d/310 + ")" ;
          selected_element.setAttributeNS(null, "transform", transform);
       }
    }
    

    Note that this code assumes the resistor is 310 pixels long and rotating about (200, 100). Scaling and rotation transformations work centred on (0,0), so you should draw the resistor with the static point at (0,0) and then translate it to where you want.