I have a p5 game and I want to save the canvas as a p5.Image
so I can show it on the canvas later. However I only found the saveCanvas()
function which directly downloads an image of the canvas. Is there a way to save it as an image for later use?
AFAIK the p5.js library does not provide a way to do this. However, you can transform it into a data url via this code:
const dataURL = document.querySelector("#myCanvas")
.toDataURL()
.replace("image/png", "image/octet-stream");
You can then use this as a regular image source, e.g. you could redirect the current page to the image:
window.location.href = dataURL;