I would like to use a texture with internal format GL_R11F_G11F_B10F as a framebuffer attachment (postprocessing effects, HDR rendering). I'm not sure which data type I should chosse - glTexImage2D 8th parameter. Here are the possible options:
Could you please explain based on which criteria should I choose that type ?
The format
and type
of glTexImage2D
instruct OpenGL how to interpret the image that you pass to that function through the data
argument. Since you're merely allocating your texture without specifying any image (i.e. set data = NULL
) the exact values of format
and type
do not matter. The only requirement for them is to be compatible with the internalformat
, or else glTexImage2D
will generate GL_INVALID_OPERATION
when validating the arguments.
However, since you're not specifying an image, it's best to use glTexStorage2D
here. This function has simpler semantics and you don't need to specify format
, type
and data
at all.