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Python kivy gameover label text


I'm making a game in kivy, and I have a Label with a text that says "GAME OVER" I want this text to appear whenever the game is over and disappear whenever I click on "start game". How can I do that? I tried a lot but can't seem to find any solution, Any help is appreciated! Thank You so much! Below is my code!

main.py

from kivy.app import App
from kivy.uix.screenmanager import Screen
from kivy.uix.image import Image
from kivy.core.audio import SoundLoader
from kivy.clock import Clock
from kivy.properties import NumericProperty
from kivy.vector import Vector


class HomeScreen(Screen):
    pass

    def play_sound(self):
        sound = SoundLoader.load('button press sound.wav.')
        if sound:
            sound.play()


sound = SoundLoader.load('Crowd sound effect.wav')
sound.loop = True
sound.play()


class GameScreen(Screen):
    pass

    def play_sound(self):
        sound = SoundLoader.load('button press sound.wav.')
        if sound:
            sound.play()


class Ball(Image):
    velocity = NumericProperty(0)



    def on_touch_down(self, touch):
        if Vector(self.center).distance(touch.pos) <= 33:
            label = App.get_running_app().root.get_screen('game_screen').ids.score
            label.text = str(int(label.text) + 1)
            sound = SoundLoader.load('Soccer ball sound.wav')
            sound.play()
            self.source = "icons/ball.png"
            self.velocity = 275
        return super().on_touch_down(touch)


    def on_touch_up(self, touch):
        if Vector(self.center).distance(touch.pos) <= 33:
            self.source = "icons/ball.png"
        return super().on_touch_up(touch)


class MainApp(App):
    GRAVITY = 300


    def move_ball(self, time_passed):
        ball = self.root.ids.game_screen.ids.ball
        ball.y = ball.y + ball.velocity * time_passed
        ball.velocity = ball.velocity - self.GRAVITY * time_passed
        self.check_collision()

    def check_collision(self):
        ball = self.root.ids.game_screen.ids.ball
        if ball.top < 96:
            self.root.ids.game_screen.ids.score.text = "0"
            self.game_over()


    def game_over(self):
        self.root.ids.game_screen.ids.ball.pos = (0, (0.5) )
        print("game over")
        self.frames.cancel()
        self.root.ids.game_screen.ids.start_button.disabled = False
        self.root.ids.game_screen.ids.start_button.opacity = 1


    def next_frame(self, time_passed):
        self.move_ball(time_passed)


    def start_game(self):
        #Clock.schedule_interval(self.move_ball, 1/60.)
        self.root.ids.game_screen.ids.ball.velocity = 275
        self.frames = Clock.schedule_interval(self.next_frame, 1/60.)
        self.root.ids.game_screen.ids.score.text = "0"


    def change_screen(self, screen_name):
        self.root.current = screen_name



MainApp().run()

homescreen.kv

#:import utils kivy.utils
#:import FadeTransition kivy.uix.screenmanager.FadeTransition


<HomeScreen>:
    FloatLayout:
        canvas:
            Color:
                rgb: utils.get_color_from_hex("#39B3F2")
            Rectangle:
                size: self.size
                pos: self.pos
        GridLayout:
            rows: 1
            pos_hint: {"top": 1, "left": 1}
            size_hint: 1, .9
            Image:
                source: "icons/keepyup.png"
        FloatLayout:
            Button:
                font_size: dp(20)
                font_name: 'SackersGothicStd-Medium.otf'
                text: "PLAY"
                color: "gold"
                pos_hint: { "center_x": .5, "center_y": .3}
                size: 80, 55
                size_hint: None, None
                background_normal: ''
                background_color: (57/255.0, 179/255.0, 242/255.0, .10)


                on_press:

                on_release:
                    root.play_sound()
                    root.manager.transition = FadeTransition()
                    app.change_screen("game_screen")

gamescreen.kv

#:import utils kivy.utils


<GameScreen>:
    FloatLayout:
        canvas:
            Color:
                rgb: utils.get_color_from_hex("#39B3F2")
            Rectangle:
                size: self.size
                pos: self.pos
        GridLayout:
            rows: 1
            pos_hint: {"top": 1, "left": 1}
            size_hint: 1, .1
            Image:
                source: "icons/sun.png"
        GridLayout:
            rows: 1
            pos_hint: {"top": 1, "left": 1}
            size_hint: 1, .2
            Image:
                source: "icons/clouds.png"
        GridLayout:
            rows: 1
            pos_hint: {"bottom": 1, "left": 1}
            size_hint: 1, .5
            Image:
                source: "icons/Field4.png"
                allow_stretch: True
                keep_ratio: False
                pos: self.pos

        Label:
            id: score
            size_hint: None, None
            font_size: dp(25)
            font_name: 'SackersGothicStd-Medium.otf'
            text: "0"
            color: "gold"
            pos_hint: { "center_x": 0.1, "center_y": 0.9}



        Label:
            id: over
            size_hint: None, None
            font_size: dp(25)
            font_name: 'SackersGothicStd-Medium.otf'
            text: "GAME OVER!"
            color: "gold"
            outline_color: "white"
            outline_width: 1
            pos_hint: { "center_x": 0.5, "center_y": 0.6}



        Button:
            size_hint: None, None
            font_size: dp(20)
            font_name: 'SackersGothicStd-Medium.otf'
            text: "Start Game"
            color: "gold"
            pos_hint: { "center_x": 0.5, "center_y": 0.3}
            size: 150, 55
            size_hint: None, None
            background_normal: ''
            background_color: (57/255.0, 179/255.0, 242/255.0, .10)
            id: start_button
            on_release:
                self.disabled = True
                self.opacity = 0
                root.play_sound()
                app.start_game()


        Ball:
            source: "icons/ball.png"
            size_hint: None, None
            size: 500, 500
            pos_hint: {"center_x": 0.5}
            id: ball

main.kv

#:include kv/homescreen.kv
#:include kv/gamescreen.kv


ScreenManager:
    id: screen_manager
    HomeScreen:
        name: "home_screen"
        id: home_screen
    GameScreen:
        name: "game_screen"
        id: game_screen

Solution

  • You can just modify the opacity of the Label. In your start_game() method, set the opacity to 0:

    def start_game(self):
        #Clock.schedule_interval(self.move_ball, 1/60.)
        self.root.ids.game_screen.ids.ball.velocity = 275
        self.frames = Clock.schedule_interval(self.next_frame, 1/60.)
        self.root.ids.game_screen.ids.score.text = "0"
        self.root.ids.game_screen.ids.over.opacity = 0
    

    And in the game_over() method, set the opacity to 1:

    def game_over(self):
        self.root.ids.game_screen.ids.ball.pos = (0, (0.5) )
        print("game over")
        self.frames.cancel()
        self.root.ids.game_screen.ids.start_button.disabled = False
        self.root.ids.game_screen.ids.start_button.opacity = 1
        self.root.ids.game_screen.ids.over.opacity = 1