My player spawns at game play.
when i put my Player Prefab into "target" then it doesn't follow. but when i put my clone(instance) of my prefab (what spawned in the hierachy when i start the game) into "target" then it works.
how can i do that the target get automatically the instance of my player prefab? i was thinking about anything with "find game object with tag" but i'm legit a c# noob, i prefer using bolt. only for the pathfinding i need to use that way.
One option is to use the function GameObject.Find
. E.g. GameObject.Find("Player");
or GameObject.Find("Player(clone)");
. This will find the GameObject with that name. Here is the documentation for it: https://docs.unity3d.com/ScriptReference/GameObject.Find.html