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RealityKit – How to access the property in a Scene programmatically?


I have been using Reality composer and a Frame Entity by downloading from library.

enter image description here

I want to access the properties of the object to programmatically give an image to show in the frame.

enter image description here

Here you can see there is a configure and i can import photo from my gallery. but i want to do it programmatically. that is i want to access that property of the frame object and provide image programmatically.

But I can't do it.

do {
    let boxAnchor = try ImageFrame.loadScene()
        
    guard let imageFrame = boxAnchor.findEntity(named: "imageFrame")
    else { return }

    //how to access the property of imageFrame???
    arView.scene.anchors.append(boxAnchor)
} catch {
    print("error: \(error.localizedDescription)")
}

How to provide image programmatically?


Solution

  • Of course, you need to look for the required ModelEntity in the depths of the model's hierarchy.

    Use this SwiftUI solution:

    enter image description here

    struct ARViewContainer: UIViewRepresentable {
        
        func makeUIView(context: Context) -> ARView {
            
            let arView = ARView(frame: .zero)
            let pictureScene = try! Experience.loadPicture()
            pictureScene.children[0].scale *= 4
            
            print(pictureScene)
            
            let edgingModel = pictureScene.masterpiece?.children[0] as! ModelEntity
    
            edgingModel.model?.materials = [SimpleMaterial(color: .brown,
                                                      isMetallic: true)]
            
            var mat = SimpleMaterial()
    
            // Here's a great old approach for assigning a texture in iOS 14.5
            mat.baseColor = try! .texture(.load(named: "MonaLisa", in: nil))
            
            let imageModel = pictureScene.masterpiece?.children[0]
                                                      .children[0] as! ModelEntity
            imageModel.model?.materials = [mat]
            
            arView.scene.anchors.append(pictureScene)
            return arView
        }
    
        func updateUIView(_ uiView: ARView, context: Context) { }
    }
    

    enter image description here