Due to the auto layout feature, I tried to use UIImage corner radius instead of UIImageView. The corner radius was too thin when the photo was too large, such as 4k x 4k, but when the photo was small, such as 500 x 500, the corner radius was too large. No matter what size the photo is, I want the corner radius to be 25. Do you have any suggestions?
I tried the following code from this, but it does not solve my problem.: https://newbedev.com/how-to-set-corner-radius-to-uiimage-not-uiimageview-in-ios-swift
My goal is to have the corner radius equal to the size of any photo. I tested the image name "demo" which is 4,000 x 4,000, the corner radius is like 5, and "demo2" which is 500 x 500, the corner radius is like 50.
Here my full code:
class TheCountdownDetails: UIViewController {
let photoPreview = UIImageView()
override func viewDidLoad() {
super.viewDidLoad()
photoPreview.translatesAutoresizingMaskIntoConstraints = false
photoPreview.contentMode = .scaleAspectFit
view.addSubview(photoPreview)
photoPreview.topAnchor.constraint(equalTo: view.topAnchor, constant: 20).isActive = true
photoPreview.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 20).isActive = true
photoPreview.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: -20).isActive = true
photoPreview.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -20).isActive = true
}
override func viewDidLayoutSubviews() {
photoPreview.image = UIImage(named: "demo")?.withRoundedCorners(radius: 25)
}
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
}
}
extension UIImage {
public func withRoundedCorners(radius: CGFloat? = nil) -> UIImage? {
let maxRadius = min(size.width, size.height) / 2
let cornerRadius: CGFloat
if let radius = radius, radius > 0 && radius <= maxRadius {
cornerRadius = radius
} else {
cornerRadius = maxRadius
}
UIGraphicsBeginImageContextWithOptions(size, false, scale)
let rect = CGRect(origin: .zero, size: size)
UIBezierPath(roundedRect: rect, cornerRadius: cornerRadius).addClip()
draw(in: rect)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
If you use debug to inspect the UIImage
returned from your withRoundedCorners(...)
func, you'll see that both images do, in fact, have the same rounded corners.
The problem is that you are using a radius of 25
on a 4k x 4k
image, and a radius of 25
on a 500 x 500
image, but then scaling them to fit your imageView.
If you change your imageView's content mode to:
photoPreview.contentMode = .topLeft
the images won't scale, and you'll see that you're getting the same radius rounded corners.
So, you need to scale the image at the same time you're clipping the rounded corners.
Here's a modification of your extension:
extension UIImage {
func withRoundedCorners(radius: CGFloat? = nil, targetSize: CGSize) -> UIImage {
// First, determine the scale factor that preserves aspect ratio
let widthRatio = targetSize.width / size.width
let heightRatio = targetSize.height / size.height
let scaleFactor = min(widthRatio, heightRatio)
// Compute the new image size that preserves aspect ratio
let scaledImageSize = CGSize(
width: size.width * scaleFactor,
height: size.height * scaleFactor
)
let maxRadius = min(scaledImageSize.width, scaledImageSize.height) / 2
let cornerRadius: CGFloat
if let radius = radius, radius > 0 && radius <= maxRadius {
cornerRadius = radius
} else {
cornerRadius = maxRadius
}
let newRect: CGRect = CGRect(origin: .zero, size: scaledImageSize)
let renderer = UIGraphicsImageRenderer(size: newRect.size)
let scaledImage = renderer.image { _ in
UIBezierPath(roundedRect: newRect, cornerRadius: cornerRadius).addClip()
self.draw(in: newRect)
}
return scaledImage
}
}
and an example controller, putting two imageViews in a stack view, so we can see two different size images at the same time:
class TheCountdownDetails: UIViewController {
let photoPreview1 = UIImageView()
let photoPreview2 = UIImageView()
override func viewDidLoad() {
super.viewDidLoad()
let stack = UIStackView()
stack.axis = .vertical
stack.distribution = .fillEqually
stack.spacing = 20
stack.translatesAutoresizingMaskIntoConstraints = false
stack.addArrangedSubview(photoPreview1)
stack.addArrangedSubview(photoPreview2)
view.addSubview(stack)
photoPreview1.contentMode = .center
photoPreview2.contentMode = .center
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
stack.topAnchor.constraint(equalTo: g.topAnchor, constant: 20.0),
stack.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 20.0),
stack.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -20.0),
stack.bottomAnchor.constraint(equalTo: g.bottomAnchor, constant: -20.0),
])
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
// image views are in a stack view,
// so we need to force their layouts
// before asking for their frames
photoPreview1.setNeedsLayout()
photoPreview1.layoutIfNeeded()
photoPreview2.setNeedsLayout()
photoPreview2.layoutIfNeeded()
guard let img1 = UIImage(named: "image4kx4k") else { return }
guard let img2 = UIImage(named: "image500x500") else { return }
let img1r = img1.withRoundedCorners(radius: 25, targetSize: photoPreview1.frame.size)
let img2r = img2.withRoundedCorners(radius: 25, targetSize: photoPreview2.frame.size)
photoPreview1.image = img1r
photoPreview2.image = img2r
}
}
Using this 4kx4k
image (original source: https://images.wallpaperscraft.com/image/single/night_city_aerial_view_city_lights_130879_4000x4000.jpg):
and this 500x500
image (original source: https://www.digitalphotopix.com/wp-content/uploads/2011/02/blue-lake.jpg)
We get this output: