i want to render a Gif with GifEncoder (older version), but unfortunately the gif output is much slower or so to say, it lags. This is my code:
import GIFEncoder from "gif-encoder-2";
import fs from "fs";
import pkg from "canvas";
const { createCanvas } = pkg;
let frame = 0;
const size = 200;
const fr = 60; //starting FPS
const encoder = new GIFEncoder(size, size);
encoder
.createReadStream()
.pipe(fs.createWriteStream("my.gif"));
encoder.start();
encoder.setRepeat(0); // 0 for repeat, -1 for no-repeat
encoder.setDelay(0); // frame delay in ms
encoder.setQuality(10); // image quality. 10 is default.
var canvas = createCanvas(size, size),
cw = canvas.width,
ch = canvas.height,
cx = null,
fps = 60,
bX = 30,
bY = 30,
mX = 10,
mY = 20,
interval = null;
function gameLoop() {
cx.clearRect(0, 0, cw, cw);
cx.beginPath();
cx.fillStyle = "red";
cx.arc(bX, bY, 20, 0, Math.PI * 360);
cx.fill();
if (bX >= cw || bX <= 0) {
mX *= -1;
}
if (bY >= ch || bY <= 0) {
mY *= -1;
}
bX += mX;
bY += mY;
encoder.addFrame(cx);
console.log(frame);
if (frame > 60) {
clearInterval(interval);
encoder.finish();
}
++frame;
}
if (typeof canvas.getContext !== undefined) {
cx = canvas.getContext("2d");
interval = setInterval(gameLoop, 1000 / fps);
}
This is the output
I took the example from this fiddle, where you can see, how smooth the ball should look like.
What I tried so far without success,
cx
in an array and use GifEncoder afterwards, but it seems the ctx
is a reference object and I could not find a way how to copy itCan anyone help me here or give me an advice what to do?
It seems, I have already the solution. Setting the delay to:
encoder.setDelay(30); // frame delay in ms
Already smooths the gif:
My suggestion. Sleep a night and start with a fresh head