I'm trying to implement PhysiJS to my ThreeJS project.
To simplify I have downloaded this project from the web: https://rawgit.com/mmmovania/Physijs_Tutorials/master/MultipleBoxes.html
My project setup is available here: https://drive.google.com/drive/folders/1lO-8YQtWkOPDhsEpk1LzuPajoPjsBnyo?usp=sharing
Problem When I have downloaded all the files (html, js) I tried to run it. When it's run from my computer I receive an error.
I'm still very new to JavaScript I kind of understand what the problem is but not sure how to solve it. What am I missing? It's the exact same project on my PC as it is on the web.
Here's the error:
**three.js:34977 THREE.Quaternion: .inverse() has been renamed to invert().
Quaternion.inverse @ three.js:34977
physi.js:391 Uncaught TypeError: Class constructor Scene cannot be invoked without 'new'
at new window.Physijs.Physijs.Scene (physi.js:391)
at init (MultipleBoxes.html:71)
at MultipleBoxes.html:51**
Change init()
to window.onload = init();
to give the script files a chance to load completely before you init().
'use strict';
var initScene, render, renderer, scene, camera, box, floor;
var container;
var camera, scene, controls, renderer;
var mouseX = 0,
mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var clock;
var NUM_BOXES = 10;
// always wait for all scripts to load before doing assignments
window.onload = function() {
init();
animate();
}
function init() {
// initialize your script and set assignments
Physijs.scripts.worker = 'js/physijs_worker.js';
Physijs.scripts.ammo = 'ammo.js';
clock = new THREE.Clock();
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 10000);
camera.position.z = 20;
camera.position.y = 5;
controls = new THREE.OrbitControls(camera);
// scene
//scene = new THREE.Scene();
scene = new Physijs.Scene;
scene.setGravity(new THREE.Vector3(0, -10, 0));
//floor
floor = new Physijs.BoxMesh(
new THREE.CubeGeometry(20, 0.1, 20),
new THREE.MeshPhongMaterial({
color: 0xffffff
}),
0 //mass
);
floor.receiveShadow = true;
floor.position.set(0, 0, 0);
scene.add(floor);
var loader = new THREE.ImageLoader(manager);
var crateTexture = new THREE.Texture();
loader.load('textures/crate.jpg', function(image) {
crateTexture.image = image;
crateTexture.needsUpdate = true;
});
// Box
var boxGeometry = new THREE.CubeGeometry(1, 1, 1);
var boxMaterial = new THREE.MeshPhongMaterial({
color: 0xffffff,
map: crateTexture
});
for (var i = 0; i < NUM_BOXES; ++i) {
var box = new Physijs.BoxMesh(boxGeometry, boxMaterial);
box.castShadow = true;
box.position.y = 10 + 2 * i;
scene.add(box);
}
var manager = new THREE.LoadingManager();
manager.onProgress = function(item, loaded, total) {
console.log(item, loaded, total);
};
var ambientLight = new THREE.AmbientLight(0x707070);
scene.add(ambientLight);
var light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(-10, 18, 5);
light.castShadow = true;
var d = 14;
light.shadow.camera.left = -d;
light.shadow.camera.right = d;
light.shadow.camera.top = d;
light.shadow.camera.bottom = -d;
light.shadow.camera.near = 2;
light.shadow.camera.far = 50;
light.shadow.mapSize.x = 1024;
light.shadow.mapSize.y = 1024;
scene.add(light);
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
container.appendChild(renderer.domElement);
container.appendChild(renderer.domElement);
document.addEventListener('mousemove', onDocumentMouseMove, false);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onDocumentMouseMove(event) {
mouseX = (event.clientX - windowHalfX) / 2;
mouseY = (event.clientY - windowHalfY) / 2;
}
//
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
var deltaTime = clock.getDelta();
controls.update(deltaTime);
scene.simulate(); // run physics
camera.lookAt(scene.position);
renderer.render(scene, camera);
}
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display: block;
}
#info a,
.button {
color: #f00;
font-weight: bold;
text-decoration: underline;
cursor: pointer
}
<!DOCTYPE html>
<html lang="en">
<head>
<title>Physijs + THREE.js = Multiple Boxes Demo</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
/* moved to separate box for stackoverflow answer
(see CSS box)
*/
</style>
</head>
<body>
<script src="js/three.js"></script>
<script type="text/javascript" src="js/physi.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script>
/* moved to javascript box */
</script>
</body>
</html>