I'm trying to dynamically allocate one matrix N*N and put random numbers (between 0 and h-1) in it. I also have to create a function that deallocates it. The problem is that I have to use structures and I'm not very used to them. Structure "game_t" is defined in another file and included.
game_t * newgame( int n, int m, int t){
game_t x, *p;
int i,j;
p=&x;
x.t=t;
x.n=n; /* structure game has n,t,h,board as keys*/
x.h=h;
srand(time(NULL));
x.board=malloc(n*sizeof(int*)); /*Allocate*/
if (x.board==NULL) return NULL;
for (i=0;i<n;i++){
x.board[i]=malloc(n*sizeof(int));}
for (i=0;i<n;i++){ /*put random numbers*/
for (j=0;i<n;j++){
x.board[i][j]=rand()%h;}}
return p;
}
void destroy(game_t *p){
int i;
for (i=0;i<p->n;i++){
free(p->board[i]);}
free(p->board);
}
You return the pointer to the local variable x
. Local variables disappear once you leave their scope.
game_t * newgame( int n, int m, int t){
game_t x, *p;
int i,j;
p=&x; // <<<< p points to the local variable x
x.t=t;
x.n=n;
x.h=h;
srand(time(NULL));
x.board=malloc(n*sizeof(int*));
if (x.board==NULL) return NULL;
for (i=0;i<n;i++){
x.board[i]=malloc(n*sizeof(int));}
for (i=0;i<n;i++){
for (j=0;i<n;j++){
x.board[i][j]=rand()%h;}}
return p;
}
You probably want this:
game_t * newgame( int n, int m, int t){
game_t *p = malloc(sizeof (*p)); // allocate memory for a new game_t
int i,j;
p->t=t;
p->n=n;
p->h=h;
srand(time(NULL));
p->board=malloc(n*sizeof(int*));
if (p->board==NULL) return NULL;
for (i=0;i<n;i++){
p->board[i]=malloc(n*sizeof(int));}
for (i=0;i<n;i++){
for (j=0;i<n;j++){
p->board[i][j]=rand()%h;}}
return p;
}
BTW: you should use meaningful variable names. For example p
should be named new
etc.
Bonus: call srand(time(NULL))
only once at the start of the program.