Search code examples
iphoneobjective-cimagegraphicspixel

Objective-C / iphone - change Pixel Colour?


the aim of my project: user can change the color of a part to images by touching the screen, when he touch any area the color of this area should be changed

i have many ideas but my ideas are based on placing another images (created dynamically) in the view, but these ideas are memory expensive;

how to do this ().


Solution

  • You can use Core Graphics. Add QuartzCore framework to your project.

    The basic way to do this is to render your image in a bitmap context :

    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    CGContextRef bmContext = CGBitmapContextCreate(NULL, width, height, 8,bytesPerRow, colorSpace, kCGBitmapByteOrderDefault | kCGImageAlphaPremultipliedFirst);
    CGColorSpaceRelease(colorSpace);
    CGContextDrawImage(bmContext, (CGRect){.origin.x = 0.0f, .origin.y = 0.0f, .size.width = originalWidth, .size.height = originalHeight}, cgImage);
    

    then you can grab a reference to the underlying pixels :

    UInt8* data = (UInt8*)CGBitmapContextGetData(bmContext);
    

    Then do pixels operation :

    const size_t bitmapByteCount = bytesPerRow * originalHeight;
    for (size_t i = 0; i < bitmapByteCount; i += 4)
    {
        UInt8 a = data[i];
        UInt8 r = data[i + 1];
        UInt8 g = data[i + 2];
        UInt8 b = data[i + 3];
    
        // Do pixel operation here
    
        data[i] = (UInt8)newAlpha
        data[i + 1] = (UInt8)newRed;
        data[i + 2] = (UInt8)newGreen;
        data[i + 3] = (UInt8)newBlue;
    }
    

    Finally grab your new image from the context :

    CGImageRef newImage = CGBitmapContextCreateImage(bmContext);