Search code examples
c#winformsfocusform-control

Activate a form and process button click at the same time?


I'm using Windows Forms in C#.

I have a main form with a couple of toolbars that contain toolStripButtons. After working with another form that contains data, the main form loses focus and clicking on a toolStripButton does not trigger OnClick event: the first click activates the main form, and only the second click actually pushes the button. I need the user to click a button only once to trigger a Click event, any ideas on how to do that? Thanks.

Notes:

  • I was using MDI and there were no problems clicking on the parent's form buttons. But now the paramount is to have forms freely floating across multiple displays.
  • The worker forms have the main form as the Owner property, this way they stay on top of the main form.
  • When I click on the button of an inactive form, none of MouseHover, MouseEnter, MouseDown nor MouseUp fires. It's just main form's Activate event that fires.
  • There is a treeView (inside a tabControl, inside a splitContainer, inside a panel), on the main form. Its items are selected upon a first mouse click, even if the main form is inactive. I guess not all controls are equal!

Solution

  • What you need to do is create a class that inherits ToolStrip and handles the WndProc. This is one way to do it. There are others.

    private class MyToolStrip : ToolStrip
    {
        private const uint WM_LBUTTONDOWN = 0x201;
        private const uint WM_LBUTTONUP   = 0x202;
    
        private static bool down = false;
    
        protected override void WndProc(ref Message m)
        {
            if (m.Msg == WM_LBUTTONUP && !down)
            {
                m.Msg = (int)WM_LBUTTONDOWN;
                base.WndProc(ref m);
                m.Msg = (int)WM_LBUTTONUP;
            }
    
            if (m.Msg == WM_LBUTTONDOWN) down = true;
            if (m.Msg == WM_LBUTTONUP)   down = false;
            base.WndProc(ref m);
        }
    }
    

    I've also seen this solution:

    protected override void WndProc(ref Message m)
    {
        // WM_MOUSEACTIVATE = 0x21
        if (m.Msg == WM_MOUSEACTIVATE && this.CanFocus && !this.Focused)
            this.Focus();
        base.WndProc(ref m);
    }
    

    I ran into this at the last place I worked, I think the solution I came up with worked more like the latter, but I don't have access to the exact code I used.