I have the code to generate a random number and it seemes to be cycling back and forth between 1 or 2.
const isDnaUnique = (_DnaList = [], _dna = []) => { let foundDna =
_DnaList.find((i) => i.join("") === _dna.join("")); return foundDna == undefined ? true : false; };
const createDna = (_races, _race) => { let randNum = [];
_races[_race].layers.forEach((layer) => {
let randElementNum = Math.floor(Math.random() * 100) + 1;
let num = 0;
layer.elements.forEach((element) => {
if (randElementNum >= 100 - element.weight) {
num = element.id;
}
});
randNum.push(num); }); return randNum; };
My issue is the random number generator keeps only returning to values instead of cycling through all of them.
{
name: "Eyes",
elements: [
{
id: 0,
name: "E1",
path: `${dir}/3-eyes/E1.png`,
weight: 25,
},
{
id: 1,
name: "E2",
path: `${dir}/3-eyes/E2.png`,
weight: 25,
},
{
id: 2,
name: "E3",
path: `${dir}/3-eyes/E3.png`,
weight: 25,
},
{
id: 3,
name: "E4",
path: `${dir}/3-eyes/E4.png`,
weight: 25,
},
],
position: { x: 0, y: 0 },
size: { width: width, height: height },
},
Your results are exactly what I would expect. Let's take a look.
Your randElementNum
is going to be a number from 1 to 100. All four of your elements have weight
of 25. You are running through the loop for all of the elements every time. So, if the number is less than 75 (100-25), then the if
statement never fires, and num
will be 0. If the number is greater than or equal to 75, then the if
statement fires all four times, and you'll end up with element #3. There are no other possibilities.
The next big problem is that "forEach" is the wrong tool. I've shown you how to make it work below, but you really should be using an old-fashioned "for" loop, so you can break the loop once you find an answer.
I'm not sure what effect you were trying for, but this is certainly not what you intended. Based on the name weight
, were you trying to have each element get picked 25% of the time? You can do that with something like this:
const createDna = () => {
let randElementNum = Math.floor(Math.random() * 100);
console.log( randElementNum );
let num = -1;
layer.elements.forEach((element) => {
if( num >= 0 )
return;
if (randElementNum < element.weight)
{
num = element.id;
return;
}
randElementNum -= element.weight;
});
return num;
};