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game-physicsaframeammo.js

Collisions not working using Aframe 1.2.0 & Ammo.js


I started making a game using Aframe 1.2.0 and Ammo.js because CANNON.js support may be deprecated in the future.

I have a very simple starting point - a static box - a dynamic sphere - click the sphere to fire - it should be bouncing off the box, but it just goes right through it. I've tried putting the shoot function into a component, but the same thing happens.

Glitch here -> https://descriptive-truthful-sneezeweed.glitch.me

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta id="theme-color" name="theme-color" content="#ffffff">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">

<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
<script type="text/javascript" src="https://code.jquery.com/jquery-1.11.0.min.js"></script>

<script src="https://mixedreality.mozilla.org/ammo.js/builds/ammo.wasm.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/aframe-physics-system.min.js"></script>
</head>

<body>
    <a-scene id="mainScene" vr-mode-ui="enabled: false" physics=" driver: ammo; debug: true; debugDrawMode: 1;"
    device-orientation-permission-ui="enabled: false"
    renderer='antialias: true; colorManagement: true; sortObjects: false; precision: high; logarithmicDepthBuffer: false; physicallyCorrectLights: false;'
    raycaster="objects: .clickable"
    cursor="fuse: false; rayOrigin: mouse">

        <a-box id="backboard" position="0 2 -5" width="1" height="1" depth="0.2" ammo-body="type: static; emitCollisionEvents: true;" ammo-shape="type: box" material="color: tomato;"></a-box>
        <a-sphere id="ball" position="0 0 -2" radius="0.15" ammo-shape="type: sphere; fit: manual; sphereRadius: 0.15;" material="color: cyan;"></a-sphere>

    </a-scene>

<script>

$("#ball").addClass("clickable");
ball.addEventListener("click", shoot);
backboard.addEventListener("collidestart", function() {
    console.log("HIT");
});

function shoot() {
    ball.setAttribute("ammo-body","type: dynamic;");
    const force = new Ammo.btVector3(0, 7, -3);
    const pos = new Ammo.btVector3(ball.object3D.position.x, ball.object3D.position.y, ball.object3D.position.z);
    ball.body.applyImpulse(force, pos);
    Ammo.destroy(force);
    Ammo.destroy(pos);
}

</script>
</body>
</html>

Solution

  • It seems the error is caused by the sphere having only the ammo-shape component, without the body. If both are attached on click, then it's working as expected:

    <script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
    <script src="https://mixedreality.mozilla.org/ammo.js/builds/ammo.wasm.js"></script>
    <script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/aframe-physics-system.min.js"></script>
    <script>
      AFRAME.registerComponent("foo", {
        init: function() {
          // when clicked attach the body and the shape, and apply the impulse
          this.el.addEventListener("click", evt => {
            this.el.setAttribute("ammo-body", {
              type: "dynamic"
            });
            this.el.setAttribute("ammo-shape", {
              type: "sphere",
              fit: "manual",
              sphereRadius: 0.15
            });
            const force = new Ammo.btVector3(0, 7, -3);
            const pos = new Ammo.btVector3(this.el.object3D.position.x, ball.object3D.position.y, ball.object3D.position.z);
            ball.body.applyImpulse(force, pos);
            Ammo.destroy(force);
            Ammo.destroy(pos);
          })
          // check if the events are working by changing a the boxes color
          document.querySelector("#backboard").addEventListener("collidestart", evt => {
            document.querySelector("#backboard").setAttribute("color", "green");
          })
        }
      })
    // the rest is like in the scene from the question
    </script>
    <a-scene id="mainScene" vr-mode-ui="enabled: false" 
              physics=" driver: ammo; debug: true; debugDrawMode: 1;" 
              device-orientation-permission-ui="enabled: false" 
              renderer='antialias: true; colorManagement: true; sortObjects: false; precision: high; logarithmicDepthBuffer: false; physicallyCorrectLights: false;'
              raycaster="objects: .clickable" 
              cursor="rayOrigin: mouse">
    
      <a-box    id="backboard" position="0 2 -5" width="1" height="1" depth="0.2" 
                ammo-body="type: static; emitCollisionEvents: true;" ammo-shape="type: box"  
                material="color: tomato;"></a-box>
      <a-sphere id="ball" class="clickable" position="0 0 -2" radius="0.15" 
                material="color: cyan;" foo></a-sphere>
    </a-scene>