I have the following matrix:
_AcGe.Matrix3d acMatrix3dMirror = _AcGe.Matrix3d.Mirroring(_AcGe.Point3d.Origin);
I am new to using matries and I can see from the documentation that I can use:
What I have is not quite right. My mirror line needs to basically be 0,0,0 vertically up the screen. How do I do this?
Worked it out:
// Mirror vertically
_AcGe.Line3d oMirrorLine = new _AcGe.Line3d(new _AcGe.Point3d(0, 0, 0), new _AcGe.Point3d(0, 1, 0));
_AcGe.Matrix3d acMatrix3dMirror = _AcGe.Matrix3d.Mirroring(oMirrorLine);
This is a useful resource for information about transformations.