I am trying to obtain my Label node "ON" through a script I've attached to its parent "Shadow Settings" (which is also a label). Problem is, I keep getting this error,
E 0:00:08.208 get_node: (Node not found: "ON" (relative to "/root/ShadowsSettings").)
<C++ Error> Condition "!node" is true. Returned: __null
<C++ Source> scene/main/node.cpp:1371 @ get_node()
<Stack Trace> Shadows Settings.gd:15 @ _process()
And here is my Code,
extends Label
var Shadows_On = true
func _process(_delta):
if not Shadows_On:
get_node("ON").visible = false
get_node("OFF").visible = true
else:
get_node("ON").visible = true
get_node("OFF").visible = false
func _on_SettingsButton_button_up():
if get_parent().get_parent().get_parent().visible:
if Shadows_On:
Shadows_On = false
else:
Shadows_On = true
Please help me, I've been stuck for days trying to fix what you would think would be very simple to solve. 🙏
The problem is that you did not give the full node path to the get_node function. The easiest to solve this would be to export a variable so you can set its path via the editor.
It would look something like this:
export var label_path = "empty"
onready var my_label = get_node(label_path)
func _process(delta):
my_label.visible = false
Just remember to assign the label_path a value in the editor view.