I have a class that adds a progress view to a given UIView. I use this in a collection view in its cells. It looks good on the first couple of cells, but after swiping a few times you can see faint marks that should be there. I will attach screenshots of what I mean. Not sure why this is happening?
Here is cellForItemAt
guard let cell = collectionView.dequeueReusableCell(withReuseIdentifier: self.cellId, for: indexPath) as? TakeCollectionViewCell else {return UICollectionViewCell()}
let service = TakeProgressView()
let random = Double(indexPath.row) / 10
service.progress = random
service.addView(view: cell.takeProgressView, withParticipants: false)
return cell
where takeProgressView
is a UIView implemented in storyboard
Here is the function that adds the view:
func addView(view: UIView, withParticipants: Bool){
disagreePath.removeAllPoints()
agreePath.removeAllPoints()
path.removeAllPoints()
circlePath.removeAllPoints()
agreeLayer.removeFromSuperlayer()
disagreeLayer.removeFromSuperlayer()
backgroundFill.removeFromSuperlayer()
let width:CGFloat = 270
let height:CGFloat = 360
let viewX = (view.frame.size.width - width) / 2
let viewY = (view.frame.size.height - height) / 2
subView = UIView(frame: CGRect(x: viewX - 20, y: viewY, width: width + 40, height: height))
path = UIBezierPath(ovalIn: CGRect(x: 20, y: 0, width: width, height: height))
let rect = CGRect(x: 60, y: 40, width: width - 80, height: height - 80)
circlePath = UIBezierPath(ovalIn: rect)
path.append(circlePath)
path.usesEvenOddFillRule = true
backgroundFill = CAShapeLayer()
backgroundFill.path = path.cgPath
backgroundFill.lineWidth = 40.0
backgroundFill.fillRule = .evenOdd
backgroundFill.fillColor = #colorLiteral(red: 0.9371728301, green: 0.9373074174, blue: 0.9371433854, alpha: 1)
backgroundFill.opacity = 0.9
disagreePath = UIBezierPath(ovalIn: CGRect(x: 30, y: 10, width: width - 20, height: height - 20))
disagreeLayer = CAShapeLayer()
disagreeLayer.path = disagreePath.cgPath
disagreeLayer.fillColor = UIColor.clear.cgColor
disagreeLayer.strokeColor = #colorLiteral(red: 1, green: 0.4117892087, blue: 0.4117360711, alpha: 1)
disagreeLayer.strokeStart = 0.0
disagreeLayer.strokeEnd = CGFloat(1 - progress)
disagreeLayer.lineWidth = 20.0
disagreeLayer.lineCap = .round
backgroundFill.addSublayer(disagreeLayer)
agreePath = UIBezierPath(ovalIn: CGRect(x: 50, y: 30, width: width - 60, height: height - 60))
agreeLayer = CAShapeLayer()
agreeLayer.path = agreePath.cgPath
agreeLayer.fillColor = UIColor.clear.cgColor
agreeLayer.strokeColor = UIColor.uStadium.primary.cgColor
agreeLayer.strokeStart = CGFloat(1 - progress) + 0.02
agreeLayer.strokeEnd = 0.98
agreeLayer.lineWidth = 20.0
agreeLayer.lineCap = .round
backgroundFill.addSublayer(agreeLayer)
subView.layer.addSublayer(backgroundFill)
view.addSubview(subView)
}
Cells (in UITableView
or UICollectionView
) are reused.
Your code is too much coupled, you should change the architecture of it.
If I understood the logic:
TakeCollectionViewCell
should have a property TakeProgressView
:
class TakeCollectionViewCell: UICollectionViewCell {
var takeProgress = TakeProgressView()
...
}
So your code should be then:
guard let cell = collectionView.dequeueReusableCell(withReuseIdentifier: self.cellId, for: indexPath) as? TakeCollectionViewCell else {return UICollectionViewCell()}
let service = TakeProgressView()
let random = Double(indexPath.row) / 10
cell.takeProgress.progress = random
cell.takeProgress.addView(view: cell.takeProgressView, withParticipants: false)
return cell
In func addView(view: UIView, withParticipants: Bool)
, you only use view
for: frame calculation + addSuview:
...
let viewX = (view.frame.size.width - width) / 2
let viewY = (view.frame.size.height - height) / 2
...
view.addSubview(subView)
...
So instead, let's return the subview and give the frame (or even the size since that's what you use):
func progressSubview(with size: CGSize, withParticipants: Bool) -> UIView {
...
// let viewX = (view.frame.size.width - width) / 2
let viewX = (size.width - width) / 2
// let viewY = (view.frame.size.height - height) / 2
let viewY = (size.height - height) / 2
...
// view.addSubview(subView)
return subview
...
}
Let's keep that subview as a property of TakeCollectionViewCell
and let's use the new method.
class TakeCollectionViewCell: UICollectionViewCell {
var subProgressView: UIView?
...
func updateProgressView(with progress: Double, withParticipants: Bool) {
takeProgress.progress = progress
subProgressView = takeProgress.progressSubview(with: self.takeProgressView.size, withParticipants: withParticipants)
}
}
Now let's override the reuse:
class TakeCollectionViewCell: UICollectionViewCell {
override func prepareForReuse() {
super.prepareForReuse()
subProgressView?.removeFromSuperview()
}
}
In cellForRow should be now:
guard let cell = collectionView.dequeueReusableCell(withReuseIdentifier: self.cellId, for: indexPath) as? TakeCollectionViewCell else {return UICollectionViewCell()}
let random = Double(indexPath.row) / 10
cell.updateProgressView(with: random, withParticipants: false)
return cell
Additional rework may be done, but that should be a start...