I'm working on a project in which I want to draw stuff on a bitmap inside a ScrolledWindow.
It works fine, I can draw lines, but when I scroll the window and try to draw something, it is not rendering. The newly drawed line will only be rendered when I "move away" (like scroll back to 0, 0) and then come back.
I've come accross a few (pretty old) questions on SO but it seems that no one have had that problem.
Here's an example a code example:
import wx
class MainFrame(wx.Frame):
def __init__(self, *args, **kw):
wx.Frame.__init__(self, *args, **kw)
s = wx.BoxSizer(wx.VERTICAL)
panel = DrawablePanel(self)
s.Add(panel, 1, wx.EXPAND)
self.SetSizer(s)
self.SetSize(400, 400)
class DrawablePanel(wx.ScrolledWindow):
def __init__(self, parent):
super().__init__(parent, id=wx.ID_ANY)
self.SetScrollbars(10, 10, 100, 100)
self.buffer = wx.Bitmap((1000, 1000))
cdc = wx.ClientDC(self)
self.DoPrepareDC(cdc)
dc = wx.BufferedDC(cdc, self.buffer)
dc.Clear()
self.mouse_pos = None
self.Bind(wx.EVT_PAINT, self.on_paint)
self.Bind(wx.EVT_LEFT_DOWN, self.on_mouse_down)
self.Bind(wx.EVT_MOTION, self.on_motion)
def on_paint(self, evt):
wx.BufferedPaintDC(self, self.buffer, wx.BUFFER_VIRTUAL_AREA)
def on_mouse_down(self, evt):
self.mouse_pos = self.CalcUnscrolledPosition(evt.GetPosition()).Get()
def on_motion(self, evt):
if evt.Dragging() and evt.LeftIsDown():
new_pos = self.CalcUnscrolledPosition(evt.GetPosition()).Get()
coord = self.mouse_pos + new_pos
client_device = wx.ClientDC(self)
self.DoPrepareDC(client_device)
dc = wx.BufferedDC(client_device, self.buffer)
dc.DrawLine(*coord)
self.mouse_pos = new_pos
if __name__ == "__main__":
app = wx.App()
wx.InitAllImageHandlers()
MainFrame(None).Show()
app.MainLoop()
Any help would really be appreciated. Thanks in advance,
Jeremy
Simply add a 'Refresh' command for the panel window:
Refresh(self, eraseBackground=True, rect=None) Causes this window, and all of its children recursively, to be repainted.
def on_motion(self, evt):
if evt.Dragging() and evt.LeftIsDown():
new_pos = self.CalcUnscrolledPosition(evt.GetPosition()).Get()
coord = self.mouse_pos + new_pos
client_device = wx.ClientDC(self)
self.DoPrepareDC(client_device)
dc = wx.BufferedDC(client_device, self.buffer)
dc.DrawLine(*coord)
self.mouse_pos = new_pos
self.Refresh()