I've made a small algo which allows me to resolve a rubik's cube on the paper.
I now want to implement it, but I can't found an object representation which satisfied me.
I easily can see a rubiksCube object, and a "cube" object, which can be implemented by a face, a corner or an edge.
But I need some objects between, to specify on which place is which cube.
The final goal is that I can easily make some rotation on it.
Do you have an idea about how to represent this?
Thank you very much
This CodeProject's article looks exactly what you need. It has all the movements and solvers funcs as well.