I've been trying to compile and run a simple c++ program with Wxwidget in Linux but when I build it this is what I got when I try to build :
Executing task: g++ -c $(find /home/sopheak/Documents/WXWIDGET/ -type f -iregex '.*\.cpp') -g -D__WXGTK__ -D_FILE_OFFSET_BITS=64 -DWX_PRECOMP -fno-strict-aliasing -pthread -I/usr/local/lib/wx/include/gtk3-unicode-static-3.1/** -Iusr/include/** -I/usr/include/gtk-3.0/** -I/usr/include/at-spi2-atk/2.0/** -I/usr/include/at-spi-2.0/** -I/usr/include/dbus-1.0/** -I/usr/lib/x86_64-linux-gnu/dbus-1.0/include/** -I/usr/include/gio-unix-2.0/** -I/usr/include/cairo/** -I/usr/include/pango-1.0/** -I/usr/include/fribidi/** -I/usr/include/harfbuzz/** -I/usr/include/atk-1.0/** -I/usr/include/pixman-1/** -I/usr/include/uuid/** -I/usr/include/freetype2/** -I/usr/include/libpng16/** -I/usr/include/gdk-pixbuf-2.0/** -I/usr/include/libmount/** -I/usr/include/blkid/** -I/usr/include/glib-2.0/** -I/usr/lib/x86_64-linux-gnu/glib-2.0/include/** -I/usr/include/gtk-3.0/unix-print/** -Wall
zsh:1: no matches found: -I/usr/local/lib/wx/include/gtk3-unicode-static-3.1/**
The terminal process "zsh '-c', 'g++ -c $(find /home/sopheak/Documents/WXWIDGET/ -type f -iregex '.*\.cpp') -g -D__WXGTK__ -D_FILE_OFFSET_BITS=64 -DWX_PRECOMP -fno-strict-aliasing -pthread -I/usr/local/lib/wx/include/gtk3-unicode-static-3.1/** -Iusr/include/** -I/usr/include/gtk-3.0/** -I/usr/include/at-spi2-atk/2.0/** -I/usr/include/at-spi-2.0/** -I/usr/include/dbus-1.0/** -I/usr/lib/x86_64-linux-gnu/dbus-1.0/include/** -I/usr/include/gio-unix-2.0/** -I/usr/include/cairo/** -I/usr/include/pango-1.0/** -I/usr/include/fribidi/** -I/usr/include/harfbuzz/** -I/usr/include/atk-1.0/** -I/usr/include/pixman-1/** -I/usr/include/uuid/** -I/usr/include/freetype2/** -I/usr/include/libpng16/** -I/usr/include/gdk-pixbuf-2.0/** -I/usr/include/libmount/** -I/usr/include/blkid/** -I/usr/include/glib-2.0/** -I/usr/lib/x86_64-linux-gnu/glib-2.0/include/** -I/usr/include/gtk-3.0/unix-print/** -Wall'" failed to launch (exit code: 1).
Here my task.json :
{
"version": "2.0.0",
"tasks": [
{
"type": "shell",
"label": "Compile",
"linux": {
"command": "g++",
"args": [
"-c",
"$(find",
"${workspaceFolder}/",
"-type",
"f",
"-iregex",
"'.*\\.cpp')",
"-g",
"-D__WXGTK__",
"-D_FILE_OFFSET_BITS=64",
"-DWX_PRECOMP",
"-fno-strict-aliasing",
"-pthread",
"-I/usr/local/lib/wx/include/gtk3-unicode-static-3.1/**",
"-Iusr/include/**",
"-I/usr/include/gtk-3.0/**",
"-I/usr/include/at-spi2-atk/2.0/**",
"-I/usr/include/at-spi-2.0/**",
"-I/usr/include/dbus-1.0/**",
"-I/usr/lib/x86_64-linux-gnu/dbus-1.0/include/**",
"-I/usr/include/gio-unix-2.0/**",
"-I/usr/include/cairo/**",
"-I/usr/include/pango-1.0/**",
"-I/usr/include/fribidi/**",
"-I/usr/include/harfbuzz/**",
"-I/usr/include/atk-1.0/**",
"-I/usr/include/pixman-1/**",
"-I/usr/include/uuid/**",
"-I/usr/include/freetype2/**",
"-I/usr/include/libpng16/**",
"-I/usr/include/gdk-pixbuf-2.0/**",
"-I/usr/include/libmount/**",
"-I/usr/include/blkid/**",
"-I/usr/include/glib-2.0/**",
"-I/usr/lib/x86_64-linux-gnu/glib-2.0/include/**",
"-I/usr/include/gtk-3.0/unix-print/**",
"-Wall"
]
},
"problemMatcher": [],
"group": {
"kind": "build",
"isDefault": true
}
},
{
"type": "shell",
"label": "MoveObjects",
"linux": {
"command": "mv",
"args": [
"${workspaceFolder}/*.o",
"${workspaceFolder}/"
]
},
"options": {
"cwd": "${workspaceFolder}"
},
"problemMatcher": [],
"dependsOn": [
"Compile"
]
}
]
}
I'm using Kali Linux and I've been trying looking for ways to build run wxwidgets library for weeks but I still couldn't find any good answer. Thanks you for helping in advance !
I think when using wxWidgets in VS Code on Linux, the easiest thing is to use CMake. To get started, you'll need both the CMake and CMake Tools extensions:
To get started, open your project in VS Code:
Then open the command pallet and select "CMake:Quick Start":
Then enter a name for the project that will be used in the CMake files and select executable for the project type. I used "cmakewx" for the project. After you select executable, a "CMakeLists.txt" file and a build folder will be created.
Open the CMakeLists.txt file. In the middle of the file there should be a line looking something like:
add_executable(cmakewx main.cpp)
In my case "cmakewx" is the name I entered above for the project name. In your case, it will be the name you entered instead. Change this to
find_package(wxWidgets REQUIRED COMPONENTS net core base)
include(${wxWidgets_USE_FILE})
add_executable(cmakewx main.cpp)
target_link_libraries(cmakewx ${wxWidgets_LIBRARIES})
But replace "cmakewx" with the name you chose for the project.
Finally, open the command pallet again and select "CMake:Configure"
Now the project is ready to go. You can use buttons on the status bar for various project tasks. This area: can be used to change the project's configuration (debug/release/etc). This area will build the project, and these buttons will debug and run the project.
This may seem like a lot of steps, but when your familiar with the process it only takes about 30 seconds to get a project ready to go.
Intellisense should start working after you configure the project. But I have seen that sometimes it doesn't. I'm not sure why. If this happens, closing and reopening the project should get intellisense working.