I am implementing a set game where my cards are buttons which consist of NSAttributedString
as attributed titles. To check whether three selected cards make a set or not I wanted to compare the attributes on each attributed string (which are attributed titles on the buttons) since each attribute represent a property. This can't be done as I am getting a compilation error while comparing them.
let at: [NSAttributedString.Key : Any] = [
.strokeColor : UIColor.blue,
.foregroundColor : UIColor.white,
.strokeWidth : -7.0,
.font : UIFont.systemFont(ofSize: 35)
]
let s = NSAttributedString(string: "●", attributes: at)
let attribute: [NSAttributedString.Key : Any] = [
.strokeColor : UIColor.blue,
.foregroundColor : UIColor.white,
.strokeWidth : -7.0,
.font : UIFont.systemFont(ofSize: 35)
]
let a = NSAttributedString(string: "▲", attributes: attribute)
if(s.attributes(at: 0, effectiveRange: nil) & (a.attributes(at: 0, effectiveRange: nil)) // ## Compilation Error: Any doesn't conform to Eqautable Protocol ##
You can use NSAttributedString
instance func isEqual(to other: NSAttributedString) -> Bool
method for these purpose.