Using Gtkmm and Cairo, I want to be able to draw different shapes on photos. In the header bar of my window, I have two buttons representing shapes to draw (circle and rectangle). When you click one of them, you can draw its associated shape. Here is mt code:
MyWindow.cpp
#include "MyWindow.h"
MyWindow::MyWindow()
: circleButton("circle"),
rectangleButton("rectangle ") {
set_default_size(700, 700);
set_position(Gtk::WIN_POS_CENTER);
header.set_show_close_button(true);
header.pack_start(rectangleButton);
header.pack_start(circleButton);;
set_titlebar(header);
// Dwg is an instance of Drawing class
circleButton.signal_clicked().connect([&] {
Dwg.switch_to_circle();
});
rectangleButton.signal_clicked().connect([&] {
Dwg.switch_to_rectangle();
});
add(Dwg);
show_all();
}
Drawing.h
#ifndef DRAWING_H
#define DRAWING_H
#include <gtkmm.h>
#include <cairo/cairo.h>
class MyDrawing : public Gtk::Layout {
public:
MyDrawing();
~MyDrawing();
void switch_to_circle();
void switch_to_rectangle();
protected:
virtual bool draw_image(const Cairo::RefPtr<::Cairo::Context> &cr);
virtual bool draw_rectangle(const Cairo::RefPtr<::Cairo::Context> &cr);
virtual bool draw_circle(const Cairo::RefPtr<::Cairo::Context> &cr);
private:
Glib::RefPtr<Gdk::Pixbuf> pix;
double beginPoint_x, beginPoint_y, endPoint_x, endPoint_y, lineWidth,width,height;
bool isDrawRectangle;
};
#endif // DRAWING_H
Drawing.cpp
#include <iostream>
#include "MyDrawing.h"
#include <cairomm/context.h>
#include <cairomm/surface.h>
MyDrawing::MyDrawing()
: isDrawRectangle(true),
width(20),
height(20) {
pix = Gdk::Pixbuf::create_from_file("file.svg", 500, 500);
if (pix) {
this->signal_draw().connect(sigc::mem_fun(*this, &MyDrawing::draw_image));
}
add_events(Gdk::BUTTON1_MOTION_MASK | Gdk::BUTTON_PRESS_MASK);
signal_button_press_event().connect([&](GdkEventButton *e) {
this->beginPoint_x = e->x;
this->beginPoint_y = e->y;
if(isDrawRectangle) {
this->signal_draw().connect(sigc::mem_fun(*this, &MyDrawing::draw_rectangle));
queue_draw();
}
else {
this->signal_draw().connect(sigc::mem_fun(*this, &MyDrawing::draw_circle));
queue_draw();
}
return true;
});
signal_motion_notify_event().connect([&](GdkEventMotion *e) {
this->endPoint_x = e->x;
this->endPoint_y = e->y;
width = endPoint_x - beginPoint_x;
height = endPoint_y - beginPoint_y;
if(isDrawRectangle) {
this->signal_draw().connect(sigc::mem_fun(*this, &MyDrawing::draw_rectangle));
queue_draw();
}
else {
this->signal_draw().connect(sigc::mem_fun(*this, &MyDrawing::draw_circle));
queue_draw();
}
return true;
});
}
MyDrawing::~MyDrawing() = default;
bool MyDrawing::draw_image(const Cairo::RefPtr<::Cairo::Context> &cr) {
std::cout << "signal img" << std::endl;
if (pix) {
cr->save();
Gdk::Cairo::set_source_pixbuf(cr, pix, 100, 100);
cr->rectangle(0, 0, get_width(), get_height());
cr->fill();
cr->restore();
}
return false;
}
bool MyDrawing::draw_rectangle(const Cairo::RefPtr<::Cairo::Context> &cr) {
std::cout << "signal square" << std::endl;
cr->save();
cr->set_line_width(10);
cr->set_source_rgba(0., 0., 1., 1.);
cr->rectangle(beginPoint_x, beginPoint_y, width, height);
cr->stroke();
cr->save();
cr->restore();
return false;
}
bool MyDrawing::draw_circle(const Cairo::RefPtr<::Cairo::Context> &cr) {
std::cout << "signal square" << std::endl;
cr->save();
cr->set_line_width(10);
cr->set_source_rgba(0., 0., 1., 1.);
cr->arc(beginPoint_x, beginPoint_y, width, 0, 2 * M_PI);
cr->stroke();
cr->restore();
return false;
}
void MyDrawing::switch_to_circle() {
isDrawRectangle = false;
}
void MyDrawing::switch_to_rectangle() {
isDrawRectangle = true;
}
When I click another shape, the previous shape keeps being displayed on the drawing area and the new shape is drawn on it. On the other hand, when the signal is disconnected, the corresponding shape also disappears from the screen. How could I make sure the shapes keep being displayed?
I am not sure exactly what made you inherit from Gtk::Layout
instead of using a standard Gtk::DrawingArea
, but I created a simplified (and working) example using a design similar to yours.
The basic idea is that when the user is done drawing a shape (stops the drag and releases the mouse button), the following happens:
Gtk::Pixbuf
.Gtk::PixBuf
is painted on the window.This means that in 1., the last drawn shaped is also saved in the buffer. When 2. happens, is repainted on the window and hence does not go away. Here is the code, which you will need to adapt a bit to your case. First, a draw helper:
class DrawHelper : public Gtk::Layout
{
public:
DrawHelper();
~DrawHelper();
private:
bool draw_image(const Cairo::RefPtr<::Cairo::Context>& p_context);
bool draw_rectangle(const Cairo::RefPtr<::Cairo::Context>& p_context);
bool add_current_shape(const Cairo::RefPtr<::Cairo::Context>& p_context);
Glib::RefPtr<Gdk::Pixbuf> m_buffer;
double m_startX;
double m_startY;
double m_endX;
double m_endY;
double m_width;
double m_height;
sigc::connection m_drawConnection;
};
which is responsible to do the actual drawing and handle connections. It is implemented like so:
DrawHelper::DrawHelper()
{
// Create a pixel buffer containing the background image:
m_buffer = Gdk::Pixbuf::create_from_file("file.svg", DEFAULT_WIDTH, DEFAULT_HEIGHT);
signal_draw().connect(sigc::mem_fun(*this, &DrawHelper::draw_image));
// Enable signals:
add_events(Gdk::BUTTON1_MOTION_MASK | Gdk::BUTTON_PRESS_MASK | Gdk::BUTTON_RELEASE_MASK);
// Save initial pointer position when clicked:
signal_button_press_event().connect(
[this](GdkEventButton* p_event)
{
m_startX = p_event->x;
m_startY = p_event->y;
return true;
});
// Update rectangle when mouse is dragged:
signal_motion_notify_event().connect(
[this](GdkEventMotion* p_event)
{
m_endX = p_event->x;
m_endY = p_event->y;
m_width = m_endX - m_startX;
m_height = m_endY - m_startY;
signal_draw().connect(sigc::mem_fun(*this, &DrawHelper::draw_rectangle));
queue_draw();
return true;
});
// Change background so it includes the shape just drawn by
// the user:
signal_button_release_event().connect(
[this](GdkEventButton* p_event)
{
// Notice we save to connection to later disconnect it:
m_drawConnection = signal_draw().connect(sigc::mem_fun(*this, &DrawHelper::add_current_shape));
return true;
});
}
DrawHelper::~DrawHelper() = default;
bool DrawHelper::draw_image(const Cairo::RefPtr<::Cairo::Context>& p_context)
{
Gdk::Cairo::set_source_pixbuf(p_context, m_buffer, 0, 0);
p_context->paint();
return false;
}
bool DrawHelper::draw_rectangle(const Cairo::RefPtr<::Cairo::Context>& p_context)
{
p_context->save();
p_context->set_line_width(2);
p_context->rectangle(m_startX, m_startY, m_width, m_height);
p_context->stroke();
p_context->restore();
return false;
}
bool DrawHelper::add_current_shape(const Cairo::RefPtr<::Cairo::Context>& p_context)
{
// Save the current drawing, including the last drawn
// shape. This will become the new background (which will
// visually preserve the last drawn shape).
m_buffer = Gdk::Pixbuf::create(p_context->get_target(), 0, 0, DEFAULT_WIDTH, DEFAULT_HEIGHT);
Gdk::Cairo::set_source_pixbuf(p_context, m_buffer, 0, 0);
p_context->paint();
// We disconnect the signal because we do not want it
// to keep getting called:
m_drawConnection.disconnect();
return false;
}
Then, a window to hold this helper and display it to the user:
class MyWindow : public Gtk::Window
{
public:
MyWindow();
private:
DrawHelper m_drawHelper;
};
MyWindow::MyWindow()
{
set_default_size(DEFAULT_WIDTH, DEFAULT_HEIGHT);
// Add draw helper:
add(m_drawHelper);
// Show all widgets:
show_all();
}
Then, the main to run it:
#include <gtkmm.h>
#include <cairo/cairo.h>
#include <cairomm/context.h>
#include <cairomm/surface.h>
constexpr int DEFAULT_WIDTH = 500;
constexpr int DEFAULT_HEIGHT = 500;
// DrawHelper here ...
// MyWindow here ...
int main(int argc, char *argv[])
{
auto app = Gtk::Application::create(argc, argv, "org.gtkmm.examples.base");
MyWindow window;
return app->run(window);
}
That being said, I would recommend you use a classic Gtk::DrawingArea
instead and overload the on_draw
signal handler. This would make all of this easier to understand, and the online documentation would be of more help to you.