My MessageBox
doesn't give value in real time.
I'm trying to create a custom messagebox that gives values according to which button was pressed.
My code is working but it's not giving me the value in real time. Is there any way I can get the value in real time? Where I'm not doing good, help me...I see a lot of people there don't answer me and tell me the reason of it, too.
Basically I want to value like real messagebox of python tkinter. Like we create its object and it has the value according to which button was pressed - something like that. I hope you understand.
from tkinter import *
class MessageBox(object):
def __init__(self,title='Mess', msg='', b1='OK', b2='',b3='',b4=''):
# Required Data of Init Function
self.title = title # Is title of titlebar
self.msg = msg # Is message to display
self.b1 = b1 # Button 1 (outputs '1')
self.b2 = b2 # Button 2 (outputs '2')
self.b3 = b3 # Button 3 (outputs '3')
self.b4 = b4 # Button 4 (outputs '4')
self.choice = '' # it will be the return of messagebox according to button press
# Just the colors for my messagebox
self.tabcolor = 'red' # Button color for Active State
self.bgcolor = 'blue' # Button color for Non-Active State
self.bgcolor2 = 'yellow' # Background color of Dialogue
self.textcolor = 'Green' # Text color for Dialogue
# Creating Dialogue for messagebox
self.root = Toplevel()
# Removing titlebar from the Dialogue
self.root.overrideredirect(True)
# Setting Geometry
self.root.geometry("300x120+100+100")
# Setting Background color of Dialogue
self.root.config(bg=self.bgcolor2)
# Creating Label For message
self.msg = Label(self.root,text=msg,
font=("Helvetica",9),
bg=self.bgcolor2,
fg=self.textcolor,
#anchor='nw'
)
self.msg.place(x=10,y=28,height=60,width=280)
# Creating TitleBar
self.titlebar = Label(self.root,text=self.title,
bg=self.bgcolor2,
fg=self.textcolor,
bd=0,
font=("Helvetica",10,'bold')
)
self.titlebar.place(x=100,y=5)
# Creating Close Button
self.CloseBtn = Button(self.root,
text='x',
font=("Helvetica",12),
command = lambda : self.closed(),
bd=0,
activebackground='red',
activeforeground='white',
background=self.bgcolor2,
foreground=self.textcolor)
self.CloseBtn.place(x=260,y=0,width=40)
# Changing Close Button Color on Mouseover
self.CloseBtn.bind("<Enter>", lambda e,: self.CloseBtn.config(bg='red',fg='white'))
self.CloseBtn.bind("<Leave>", lambda e,: self.CloseBtn.config(bg=self.bgcolor2,fg=self.textcolor))
# Creating B1
self.B1 = Button(self.root,text=self.b1,command=self.click1,
bd=0,
font=("Helvetica",10),
bg=self.bgcolor,
fg='white',
activebackground=self.tabcolor,
activeforeground=self.textcolor)
self.B1.place(x=225,y=90,height=25,width=60)
# Getting place_info of B1
self.B1.info = self.B1.place_info()
# Creating B2
if not b2=="":
self.B2 = Button(self.root,text=self.b2,command=self.click2,
bd=0,
font=("Helvetica",10),
bg=self.bgcolor,
fg='white',
activebackground=self.tabcolor,
activeforeground=self.textcolor)
self.B2.place(x=int(self.B1.info['x'])-(70*1),
y=int(self.B1.info['y']),
height=int(self.B1.info['height']),
width=int(self.B1.info['width'])
)
# Creating B3
if not b3=='':
self.B3 = Button(self.root,text=self.b3,command=self.click3,
bd=0,
font=("Helvetica",10),
bg=self.bgcolor,
fg='white',
activebackground=self.tabcolor,
activeforeground=self.textcolor)
self.B3.place(x=int(self.B1.info['x'])-(70*2),
y=int(self.B1.info['y']),
height=int(self.B1.info['height']),
width=int(self.B1.info['width'])
)
# Creating B4
if not b4=='':
self.B4 = Button(self.root,text=self.b4,command=self.click4,
bd=0,
font=("Helvetica",10),
bg=self.bgcolor,
fg='white',
activebackground=self.tabcolor,
activeforeground=self.textcolor)
self.B4.place(x=int(self.B1.info['x'])-(70*3),
y=int(self.B1.info['y']),
height=int(self.B1.info['height']),
width=int(self.B1.info['width'])
)
# Making MessageBox Visible
self.root.mainloop()
# Function on Closeing MessageBox
def closed(self):
self.root.destroy() # Destroying Dialogue
self.choice='closed'#Assigning Value
# Function on pressing B1
def click1(self):
self.root.destroy() # Destroying Dialogue
self.choice='1' # Assigning Value
# Function on pressing B2
def click2(self):
self.root.destroy() # Destroying Dialogue
self.choice='2' # Assigning Value
# Function on pressing B3
def click3(self):
self.root.destroy() #Destroying Dialogue
self.choice='3' # Assigning Value
# Function on pressing B4
def click4(self):
self.root.destroy() #Destroying Dialogue
self.choice='4' #Assigning Value
root = Tk()
def func():
a = MessageBox(msg='Hello I m your multiline message',
title='Hello World',
b1='Button 1',
b2='Button 2',
)
print(a.choice)
Button(root,text='Click Me',command=lambda : func()).pack()
root.mainloop()
You should not be calling mainloop
inside the class. As a general rule of thumb you should only ever call mainloop()
once the the life of the program. You already call it in the main logic after creating the root window so you shouldn't call it again.
Instead, you can use wait_window
to wait until the window is destroyed before returning:
# Making MessageBox Visible
self.root.wait_window()