My code allows a user to draw on a section of a pygame screen. I want to be able to extract all the RGB pixel values for this section of the screen and convert them to a 3d array, like this:
top_left = [50, 50]
bottom_right = [100, 100]
pixel_data = SomeFunctionToGetPixelData(screen, top_left, bottom_right)
# get RGB value for pixel that was at position (53, 51) on the screen
print(pixel_data[3][1])
> [255, 255, 255]
What's the best way to do this?
Create a subsurface from the section of the screen. A subsurface shares its pixels with its new parent (see pygame.Surface.subsurface
):
w = bottom_right[0] - top_left[0]
h = bottom_right[1] - top_left[1]
area = pygame.Rect(top_left[0], top_left[1], w, h)
sub_surface = screen.subsurface(area)
Use pygame.surfarray.array3d()
to copy the pixels from a Surface into a 3D array:
pixel_data = pygame.surfarray.array3d(sub_surface)
Minimal function:
def get_pixel_data(surf, top_left, bottom_right):
w = bottom_right[0] - top_left[0]
h = bottom_right[1] - top_left[1]
sub_surface = surf.subsurface(pygame.Rect(*top_left, w, h))
return pygame.surfarray.array3d(sub_surface)