I'm new to MeshLab and surface curvature. I'm trying to find/store the curvature of a specific vertex of a 3D mesh (obj). I know that Meshlab's filters - normal, curvature, orientation - functions can help to find the curvature range of a mesh, I've been searching but haven't found a way to find the curvature of a specific vertex in Meshlab. I would appreciate some advice on how to do that, thanks.
When you compute Gaussian or Mean curvatures, the values are stored as quality values in vertex. You can export the mesh to a format that support quality, for example Ply ascii