How can I pause/stop the vehicle moving entity (to stop the vehicle from the moving) by calling another function? Cannot seem to use viewModel.pauseViewModel.command();
. Appreciate if anyone can demonstrate how to provide a pause & continue for moving entity.
function togglesimulation() {
Cesium.Math.setRandomNumberSeed(3);
var start = Cesium.JulianDate.fromDate(new Date(2021, 6, 29, 16));
var stop = Cesium.JulianDate.addSeconds(start, 300, new Cesium.JulianDate);
//Make sure viewer is at the desired time.
var clock = new Cesium.Clock();
viewer.clock.startTime = start.clone();
viewer.clock.stopTime = stop.clone();
viewer.clock.currentTime = start.clone();
viewer.clock.clockRange = Cesium.ClockRange.CLAMPED; // stop at the end
viewer.clock.multiplier = clockmultiplier;
viewer.clock.shouldAnimate = true;
var position = new Cesium.SampledPositionProperty();
var time = Cesium.JulianDate.addSeconds(start, 120, new Cesium.JulianDate());
var timeStepInSeconds = 5;
var newPositions = mergedgeom1;
for (var i = 0; i < newPositions.length; i++) {
var poss = Cesium.Cartesian3.fromDegrees(parseFloat(newPositions[i][0]), parseFloat(newPositions[i][1])); //height
var time = Cesium.JulianDate.addSeconds(start, i * timeStepInSeconds, new Cesium.JulianDate());
position.addSample(time, poss);
}
var entity = viewer.entities.add({
availability: new Cesium.TimeIntervalCollection([
new Cesium.TimeInterval({
start: start,
stop: stop,
}),
]),
model: {
uri: "../asset/vehicle/CesiumMilkTruck/CesiumMilkTruck.glb",
minimumPixelSize: 64,
},
viewFrom: new Cesium.Cartesian3(-100.0, 0.0, 100.0),
position: position,
orientation: new Cesium.VelocityOrientationProperty(position),
});
viewer.trackedEntity = entity;
var scene = viewer.scene;
}
Pause the clock with:
viewer.clock.shouldAnimate = false;
You can un-pause later with:
viewer.clock.shouldAnimate = true;