I have some code:
from tkinter import *
from tkinter.dnd import Tester as DragWindow, Icon as Dragable
# Make a root window and hide it, since we don't need it.
root = Tk()
root.withdraw()
# Make the actual main window, which can have dragable objects on.
main = DragWindow(root)
def make_btn():
# The functional part of the main window is the canvas.
Dragable('B').attach(main.canvas)
def dragoff():
pass # What do I write here?
# Make a button and bind it to our button creating function.
B1 = Button(main.top, text='A', command=make_btn)
B1.pack()
B2 = Button(main.top, text='Drag Off', command=dragoff)
B2.pack()
root.mainloop()
I am using tkinter.dnd
for the drag and drop feature. But I am having issues turning off the drag-dnd-drop.
So, the basic idea, is when I click B1
, a Canvas is created with a button where I can move that. When I click B2
, I should not be able to drag and drop in the canvas.
First you need to save a reference of the instance of Dragable
:
dragable_item = None
def make_btn():
global dragable_item
if dragable_item is None:
dragable_item = Dragable('B')
dragable_item.attach(main.canvas)
Then you can call dragable_item.label.unbind("<ButtonPress>")
to disable DnD:
def dragoff():
if dragable_item:
dragable_item.label.unbind("<ButtonPress>")