When I migrate ArchVizInterior project in my project, then it imports correctly, but it becomes too bright. The lights have the same intensity. What is going wrong? I have enabled Ray-tracing
Ok I found it
You must enable "GPU Lightmass" plugin and also check Engine->Rendering settings to have the same with the original ArchVizInterior project. See also here:
https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/GPULightmass/