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unreal-engine4

UE4 Importing ArchViz Interior project becomes too bright


When I migrate ArchVizInterior project in my project, then it imports correctly, but it becomes too bright. The lights have the same intensity. What is going wrong? I have enabled Ray-tracing

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Solution

  • Ok I found it

    You must enable "GPU Lightmass" plugin and also check Engine->Rendering settings to have the same with the original ArchVizInterior project. See also here:

    https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/GPULightmass/