I'm trying to render a 3D object at coordinates recognized by the Vision framework. I already know SceneKit, and I want a way to have realistic rendering.
I'm wondering if there's a more appropriate way other than SceneKit.
Thanks in advance for your help!
In your case the best (and considerably simpler) approach is to use ARKit's ARFaceAnchor or RealityKit's target AnchorEntity(.face). Here's no need for Vision.
SceneKit and RealityKit allow you to apply a high quality Physically Based shaders on model's surface.