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java3dlibgdxterrain

Libgdx how i create a 3D Low-Poly Terrain with chunks


dear stackoverflow community,

I have now idea, how i can create a Low-Poly 3d Terrain in Libgdx,

By googling i found remains from the libgdx blog or website they can't help me, but by the research nothing what can help me.

I create a Value Noise but it does not work and i think its not the right way to do it.

Do you know a good tutorial or websites? ^^


Solution

  • LibGDX is not a game engine so don't expect any "generateTerrain()" method. You need to implement it yourself.

    Here you can find general information about how to use libGDX for 3D.

    And here you can find actual code that creates a height map.