I have created a UDP server that is always listening to get data from clients. The server alone- without GUI- works fine and does all required. I made a simple GUI for it using javafx, so that when the user presses on a button, the server starts working and keeps track of received packets. But when I click on the start button GUI stops working. what am I doing wrong?
The GUI
@FXML
//buttons
public Button start_btn;
//text boxes to enter values
public TextField sentPackets;
@FXML
private void start_btnClicked() throws IOException, InterruptedException, SQLException {
Server obj = new Server();
obj.main(null);
}
Server
public static void main(String[] args) throws IOException, SQLException {
System.out.println("-------------------Server Listening-------------------");
String line;
// Step 1 : Create a socket to listen at port 1234
DatagramSocket ds = new DatagramSocket(1234);
byte[] receive = new byte[65535];
DatagramPacket DpReceive = null;
while (true) {
// Step 2 : create a DatgramPacket to receive the data.
DpReceive = new DatagramPacket(receive, receive.length);
// Step 3 : revieve the data in byte buffer.
ds.receive(DpReceive);
System.out.println("Client:-" + data(receive));
line = data(receive).toString();
String str = line;
String[] arrOfStr = str.split("@", 100);
db obj = new db();
obj.DB(arrOfStr);
// Clear the buffer after every message.
receive = new byte[65535];
}
}
// A utility method to convert the byte array
// data into a string representation.
public static StringBuilder data(byte[] a)
{
if (a == null)
return null;
StringBuilder ret = new StringBuilder();
int i = 0;
while (a[i] != 0)
{
ret.append((char) a[i]);
i++;
}
return ret;
}
Your main method sits in the while (true) loop, so the start_btnClicked method never returns.
Instead of calling main, why not make your Server class implement Runnable. Then, when the button is clicked you can instantiate a Server and start it, which will return allow the start method to return