I have to implement a general tree en C++ for one of my class, and I come across a problem I don't understand.
I have two classes, EmployeeNode
and EmpoyeeTree
.
EmployeeNode
contains the data elements needed for the work : a string name
, an EmployeeNode
parent and a List<EmployeeNode>
children which is a linked list I implemented before, supposedly working with any template object.
Here is my code for the moment:
class EmployeeTree;
class EmployeeNode {
public:
EmployeeNode(std::string name, EmployeeNode* parent, List<EmployeeNode>* child);
~EmployeeNode();
void setChild(EmployeeNode newEmployee) {child->insert(newEmployee);}
List<EmployeeNode>* getChild() {return(child);}
bool hasChild() {return (child != 0);}
std::string getName() {return name;}
private:
std::string name;
EmployeeNode *parent;
List<EmployeeNode> *child;
};
EmployeeNode::EmployeeNode(std::string employeeName, EmployeeNode* employeeParent, List<EmployeeNode>* employeeChildren)
:name(employeeName), parent(employeeParent), child(employeeChildren)
{
employeeChildren = new List<EmployeeNode>;
}
EmployeeNode::~EmployeeNode() {}
class EmployeeTree {
public:
EmployeeTree();
~EmployeeTree();
void hireEmployee(EmployeeNode *newEmployee);
void hireEmployee(EmployeeNode* boss, std::string newEmployee);
EmployeeNode find(std::string employee);
void print(EmployeeTree Tree);
private:
int level, age;
EmployeeNode *root;
};
EmployeeTree::EmployeeTree()
:root(0)
{}
EmployeeTree::~EmployeeTree()
{}
void EmployeeTree::hireEmployee(EmployeeNode *newEmployee)
{
root = newEmployee;
}
void EmployeeTree::hireEmployee(EmployeeNode* boss, std::string newEmployee)
{
EmployeeNode* newChild;
if (!boss->hasChild()){
newChild = new EmployeeNode(newEmployee, boss, 0);
boss->setChild(*newChild);
}
else {
newChild = new EmployeeNode(newEmployee, boss, boss->getChild());
boss->setChild(*newChild);
}
}
EmployeeNode EmployeeTree::find(std::string employee) {
if(root->getName() == employee)
return *root;
else if (root->getChild()) {
List<EmployeeNode> *children = root->getChild();
children->gotoBeginning();
for(children->getCursor(); children->getCursor().getName() == employee ;children->gotoNext())
*root = children->getCursor();
return(*root);
}
else {std::cout << "Boss not found in employee tree." << std::endl;}
return(*root);
}
For now, I'm just trying some basic commands to test my work. I first create the root EmployeeNode
with hireEmployee(EmployeeNode *newEmployee)
, and then I try to add a child to that with hireEmployee(EmployeeNode *boss, std::string newEmployee)
, but I get an error telling me I try to add the child in a non-existing children list. I checked, but I don't understand where or what my error is.
When debugging with breakpoints, I found that every time it is created, the List<EmployeeNode>
is automatically destructed after.
I think I played too much with pointers without fully understanding them, but now I stuck with this.
There are some structural problems in EmployeeNode
.
List<EmployeeNode> *child;
shouldn't it be List<EmployeeNode *> child;
which is to represent that every EmployeeNode
have a member called child
to remember a list of pointer to its child?:name(employeeName), parent(employeeParent), child(employeeChildren)
{
employeeChildren = new List<EmployeeNode>;
}
child
will be first initialized by employeeChildren
in the argument, and then employeeChildren
will be set to a new list and have no effect on child
Also, why does the constructor need to import other people's child?
Just to be complete, I also provide my implementation for your reference. Don't be overwhelmed if I use anything you haven't learned yet.
#include <iostream>
#include <list>
#include <memory>
template<typename T>
using List = std::list<T>;
class EmployeeNode;
using EmployeeNodePtr = std::unique_ptr<EmployeeNode>;
class EmployeeNode
{
public:
EmployeeNode(std::string name, EmployeeNode* parent): name{name}, parent{parent} {}
void setChild(EmployeeNodePtr &child) { children.push_back(std::move(child)); }
auto findChildByName(std::string queryname) -> EmployeeNode*
{
for (EmployeeNodePtr& child : children)
if (child->name == queryname)
return child.get();
for (EmployeeNodePtr& child : children)
{
EmployeeNode* n = child->findChildByName(queryname);
if (n != nullptr)
return n;
}
return nullptr;
}
auto getName() -> std::string { return name; }
void print()
{
std::cout << name << "\n";
for (EmployeeNodePtr& child : children)
child->print();
}
private:
std::string name;
EmployeeNode *parent; // reference to parent, no ownership
List<EmployeeNodePtr> children;
};
class EmployeeTree
{
public:
void changeCEO(EmployeeNodePtr newCEO) { root.swap(newCEO); }
void hireEmployee(EmployeeNode* boss, std::string newEmployee)
{
EmployeeNodePtr newChild = std::make_unique<EmployeeNode>(newEmployee, boss);
boss->setChild(newChild);
}
auto find(std::string employee) -> EmployeeNode*
{
if (root->getName() == employee)
return root.get();
return root->findChildByName(employee);
}
void print() { root->print(); }
private:
EmployeeNodePtr root;
};
int main()
{
EmployeeNodePtr ceo = std::make_unique<EmployeeNode>("GreatCEO", nullptr);
EmployeeTree company;
company.changeCEO(std::move(ceo));
EmployeeNode* boss = company.find("GreatCEO");
company.hireEmployee(boss, "RightHand");
company.hireEmployee(boss, "LeftHand");
company.hireEmployee(boss, "RightFoot");
company.hireEmployee(boss, "LeftFoot");
EmployeeNode* hand = company.find("RightHand");
company.hireEmployee(hand, "Finger1");
EmployeeNode* feet = company.find("LeftFoot");
company.hireEmployee(feet, "Toe");
company.print();
}