Consider the loop below. This is a simplified example of a problem I am trying to solve. I want to limit the number of times doSomething function is called in each second. Since the loop works very fast, I thought I could use a rate limiter. Let's assume that I have found an appropriate value by running it with different x numbers.
unsigned int incrementionRate = x;
unsigned int counter == 0;
while (true) {
double seconds = getElapsedSeconds();
print(seconds);
counter = (counter + 1) % incrementionRate;
if (counter == 0) {
doSomething();
}
}
I wonder if the number of calls to doSomething function would be less if I was working on a lower clock rate. In that case, I would like to limit the number of calls to doSomething function to once for each second. The second loop I have written is below.
float epsilon = 0.0001;
while (true) {
double seconds = getElapsedSeconds();
print(seconds);
if (abs(seconds - floor(seconds)) <= epsilon) {
doSomething();
}
}
Would that do the trick for different clock cycles or are there still problems? Also, I would like to know if there is a better way of doing this. I have never worked with clock rates before and trying to understand how concerns differ when working with limited resources.
Note: Using sleep is not an option.
If I understand the issue proberly, you could use a std::chrono::steady_clock
that you just add a second to every time a second has passed.
Example:
#include <chrono>
auto end_time = std::chrono::steady_clock::now();
while (true) {
// only call doSomething once a second
if(end_time < std::chrono::steady_clock::now()) {
doSomething();
// set a new end time a second after the previous one
end_time += std::chrono::seconds(1);
}
// do something else
}