I made a table for a simple HUD which displays health, score and the current weapon from the player. The weapon should be displayed as an image, but my program crashes if I try to do so. It works fine if I use a number, so there is no error in my code.
public class Hud {
public Stage stage;
private Viewport viewport;
private int health;
private int score;
private Texture weaponImage;
Label healthLabel;
Label scoreLabel;
Label weaponLabel;
public Hud(SpriteBatch spriteBatch) {
health = 100;
score = 0;
weaponImage = new Texture(Gdx.files.internal("sword.png"));
viewport = new FitViewport(MyProject.V_HEIGHT, MyProject.V_HEIGHT, new OrthographicCamera());
stage = new Stage (viewport, spriteBatch);
Table table = new Table();
table.top();
table.setFillParent(true);
healthLabel = new Label(String.format("%03d", health), new Label.LabelStyle(new BitmapFont(), Color.WHITE));
scoreLabel = new Label(String.format("%03d", score), new Label.LabelStyle(new BitmapFont(), Color.WHITE));
//Here should be the code to display the image
table.add(healthLabel).expandX().padTop(10);
table.add(scoreLabel).expandX().padTop(10);
stage.addActor(table);
}
}
Found out how to do it: Instead of a texture, I created an image.
weaponImg = new Image(new Texture(Gdx.files.internal("sword.png")));
It worked fine when I added the following code in the HUD method:
table.add(weaponImg).width(50).height(100);